SetWorldTime issue.
#7

I personally don't see the point in editing scripts, it'll take you more time to understand the script you're editing than it'll take you making one from scratch. Also, you could've simplified above code easily.

Here's an example, I made this in five minutes using an array instead of 50 variables determining what day/time it is.

time[0] = hours
time[1] = minutes
time[2] = AM/PM
time[3] = day

pawn Код:
#include <a_samp>
#include <sscanf2>
#include <zcmd>

new time[4];

public OnPlayerConnect(playerid)
{
    SetTimerEx("worldtime", 60000, true, "i", playerid); // 60 sec; realtime
   
    return true;
}

CMD:settime(playerid, params[])
{
    new input[7], value, string[20];
   
    if(sscanf(params, "s[7]i", input, value)) return SendClientMessage(playerid, -1, "/settime [hour/minutes] [value]");

    if(strcmp(input, "hour", true)) time[0] = value;
    else if(strcmp(input, "minutes", true)) time[1] = value;

    format(string, sizeof(string), "%s set to %d", input, value);
    SendClientMessage(playerid, -1, string);

    SetWorldTime(hour);

    return true;
}

forward worldtime(playerid);
public worldtime(playerid)
{
    new formatx[7];

    if(time[1] < 60) // minutes
    {
        format(formatx, sizeof(formatx), "%d/%d", time[0], time[1]);
        // textdraw changes

        time[1] += 1;
        SetWorldTime(time[0]);
    }

    else if(time[0] >= 12 || time[1] >= 60) // hours/min changing
    {
        if(time[0] < 12) time[0] += 1;
        else if(time[0] == 12) time[0] = 0;

        if(time[2] == 0) time[2] += 1;
        else if(time[2] == 1)
        {
            time[2] = 0;

            if(time[3] < 7) time[3] += 1;
            else if(time[3] >= 7) time[3] = 1;
        }

        if(time[2] == 0) format(formatx, sizeof(formatx), "%d/%d AM", time[0], time[1]);
        else if(time[2] == 1) format(formatx, sizeof(formatx), "%d/%d PM", time[0], time[1]);
        // textdraw changes

        time[1] = 0;
        SetWorldTime(time[0]);
    }

    return true;
}
The above compiles but hasn't been tested. It's just an example though.
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Messages In This Thread
SetWorldTime issue. - by Aerotactics - 02.06.2014, 18:39
Re: SetWorldTime issue. - by Threshold - 02.06.2014, 22:21
Re: SetWorldTime issue. - by Aerotactics - 03.06.2014, 00:10
Re: SetWorldTime issue. - by Aerotactics - 03.06.2014, 06:37
Re: SetWorldTime issue. - by Threshold - 03.06.2014, 12:32
Re: SetWorldTime issue. - by Aerotactics - 04.06.2014, 14:41
Re: SetWorldTime issue. - by Dignity - 04.06.2014, 15:04
Re: SetWorldTime issue. - by Aerotactics - 10.06.2014, 22:04
Re: SetWorldTime issue. - by Threshold - 10.06.2014, 22:14
Re: SetWorldTime issue. - by Aerotactics - 10.06.2014, 22:16

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