SQLite for servers
#3

Quote:
Originally Posted by Calgon
Посмотреть сообщение
What do you mean "how it manages specifically with a SA-MP server?" The SQLite functions are wrapped so you can use them within Pawn, similar to other natives (i.e. file reading/writing functions).
I'm not talking about using them with Pawn. I'm using SQLite3 myself in C++. Though I wanted to ask people who have used SQLite with SA-MP where they feel its strengths and weaknesses are.

Quote:

I believe SA-MP uses SQLite 3, but I don't know that for fact, it's not written down anywhere.

As for how many people use it, I have no idea, I presume not too many. One of SA-MP's hugest servers used to use it, I believe it was called Ultimate Stuntage (or something along those lines) so I believe that quashes any concerns (for me at least) about stability with a large amount of queries.

Yeah, I know it's stable. I'm actually more looking for any thoughts against it than anything. It will be much easier for me to give my own wrapper for SQLite, but I could see that using MySQL for, say, a player database could be a better option. Unfortunately that is quite a bit more work and involves a restrictive license.
Reply


Messages In This Thread
SQLite for servers - by Deji - 03.06.2014, 20:12
Re: SQLite for servers - by Calgon - 03.06.2014, 20:38
Re: SQLite for servers - by Deji - 03.06.2014, 20:57
Re: SQLite for servers - by Calgon - 03.06.2014, 21:03
Re: SQLite for servers - by Deji - 03.06.2014, 21:08
Re: SQLite for servers - by Deji - 03.06.2014, 21:50

Forum Jump:


Users browsing this thread: 1 Guest(s)