05.06.2009, 16:16
First off you used #define FBI but then you salled it s.w.at below,you have to #define f.b.i then do "gteam[playerid] = TEAM_F.B.I;"
Second :
This is a code i got from "Seif" and it works for me where bullets do not hurt teammates.
Third
For this to work public SetupPlayerForClassSelection(playerid)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2247.6599,2401.3601,11.2500) ;
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,2247.6599,2401.3601,11 .2500);
SetPlayerCameraLookAt(playerid,2247.6599,2401.3601 ,11.2500);
}
public SetupPlayerForClassSelection(playerid)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2247.6599,2401.3601,11.2500) ;
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,2247.6599,2401.3601,11 .2500);
SetPlayerCameraLookAt(playerid,2247.6599,2401.3601 ,11.2500);
}
for this to work SetPlayerCameraPos has to be differnet so your looking at the spawn not away from it,so save spawn point,take a few steps and turn around thenso your looking at where you are going to spawn and typr save again to get camera pos
Second :
Код:
// top of your gamemode
forward SettingPlayerTeam();
//OnPlayerConnect
SetTimerEx("SettingPlayerTeam",10,1,"d",playerid);
//Bottom of your script
public SettingPlayerTeam()
{
for(new playerid; playerid < 200; playerid++)
SetPlayerTeam(playerid, gTeam[playerid]);
return 1;
}
Third
Код:
public SetupPlayerForClassSelection(playerid)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2247.6599,2401.3601,11.2500);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,2247.6599,2401.3601,11.2500);
SetPlayerCameraLookAt(playerid,2247.6599,2401.3601,11.2500);
}
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2247.6599,2401.3601,11.2500) ;
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,2247.6599,2401.3601,11 .2500);
SetPlayerCameraLookAt(playerid,2247.6599,2401.3601 ,11.2500);
}
public SetupPlayerForClassSelection(playerid)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2247.6599,2401.3601,11.2500) ;
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,2247.6599,2401.3601,11 .2500);
SetPlayerCameraLookAt(playerid,2247.6599,2401.3601 ,11.2500);
}
for this to work SetPlayerCameraPos has to be differnet so your looking at the spawn not away from it,so save spawn point,take a few steps and turn around thenso your looking at where you are going to spawn and typr save again to get camera pos

