03.06.2014, 05:33
The following compiles, I've added comments to explain why I do things.
If you have any queries, please do ask. Also, I'm not entirely sure but I think it's very dodgy to use timers under OnPlayerUpdate.
pawn Код:
new reducetimer[MAX_PLAYERS]; // timer variable
public OnPlayerUpdate(playerid)
{
if(GetPlayerWantedLevel(playerid) >= 1)
{
reducetimer[playerid] = SetTimerEx("ReduceWantedLevel", 60000, false, "i", playerid);
// we store it in a variable so we can kill the timer later
}
return 1;
}
forward ReduceWantedLevel(playerid);
public ReduceWantedLevel(playerid)
{
if(GetPlayerWantedLevel(playerid) >= 1)
{
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) -1);
}
// if player has no wanted level left, kill the timer
else if(GetPlayerWantedLevel(playerid) == 0) return KillTimer(reducetimer[playerid]);
// theres no reason for this timer to keep running if they have no wanted level
return 1;
}

