[Ajuda] Hospital Bugado
#1

Meu GM tem um Sistema de Hospital que tem interior e tals ,Mas ele esta bugando os players Quando O player morre e Passa pelo o hospital ele nгo spawna mas em sua HQ Ele spawna no spawn civil


Aqui em baixo Vгo as publics Setmorto e Onplayerdeath
Код:
forward SetMorto(playerid);
public SetMorto(playerid)
{
	if(GetPVarInt(playerid, "Morto") != 2) return 0;
	if(GetPVarInt(playerid, "Hospital")) return 0;
    if(Player[playerid][pJailed] == 0)
	{
	    SetPVarInt(playerid, "Hospital", 1);
		NoHospital[playerid] = 30;
        SetPlayerFacingAngle(playerid, 90);

        new rand = random(sizeof(MacaSpawns));
  	    SafeSetPlayerPos(playerid, MacaSpawns[rand][0], MacaSpawns[rand][1], MacaSpawns[rand][2]);
		ApplyAnimation(playerid,"CRACK", "crckdeth2", 4.0, 1, 1, 1, 0, 45000);
		SetPlayerCameraPos(playerid, MacaSpawns[rand][0]+3, MacaSpawns[rand][1]-5, MacaSpawns[rand][2]+3);
		SetPlayerCameraLookAt(playerid, MacaSpawns[rand][0], MacaSpawns[rand][1], MacaSpawns[rand][2]);

		if(Player[playerid][pPlano])
		{
            SendClientMessage(playerid, 0xFF9680FF, "[MЙDICO] Vocк estava ferido e foi levado ao hospital. Custo pago pelo plano de saъde.");
		}
		else
		{
            SendClientMessage(playerid, 0xFF9680FF, "[MЙDICO] Vocк estava ferido e foi levado ao hospital. Os custos ficaram em R$500,00");
		    GivePlayerGP(playerid,-500);
		}
	}
	DeletePVar(playerid, "Morto");
    return 1;
}


public OnPlayerDeath(playerid, killerid, reason)
{
    static
		strimger[128],
        Float:zxyPos[3];
	SetPVarInt(playerid, "Morto", 2);
    if(GetPlayerState(killerid) == 2 && !IsPlayerInGuerra(playerid) && !IsPlayerInUsina(playerid) && !noteste[killerid])
    {
		GetPlayerPos(killerid, zxyPos[0], zxyPos[1], zxyPos[2]);
        if (IsPlayerInRangeOfPoint(playerid, 10.0, zxyPos[0], zxyPos[1], zxyPos[2]))
        {
            dbfez[killerid] = true;
            dbsofreu[playerid] = true;
            SendClientMessage(killerid, COLOR_YELLOW, "Vocк infringiu uma lei do servidor cometendo DRIVE-BY !");
            SendClientMessage(playerid, COLOR_YELLOW, "Este DB foi proposital? Caso tenha sido digite /db ");
            format(strimger, sizeof(strimger), "-OperServ- %s (%i) fez drive-by em %s (%i)", killerid,ReturnPlayer(killerid),ReturnPlayer(playerid), playerid);
            SendClientMessageToAll(COLOR_REDEVAS, strimger);
        }
    }
    if(SpawnTime[playerid] < 5)
    {
    	Player[playerid][pMorto] = 1;
    	Player[killerid][pKills] ++;
	    Player[playerid][pDeaths] ++;
   	}

    GetPlayerPos(playerid, MortePos[playerid][0], MortePos[playerid][1], MortePos[playerid][2]);
    MorteInt[playerid] = GetPlayerInterior(playerid);
    if(Player[playerid][FirstSpawn] == true)
        return 1;

    WarCode_PlayerDeath(playerid, killerid, reason);

    new string[128];
    if(PlayerTied[playerid] > 0)
	{
	    format(string, sizeof(string), "BOPE fracassou no sequestro de %s. Refйm morto.",ReturnPlayer(playerid));
	    SendClientMessageToAll(COLOR_OOC, string);
	    PlayerTied[playerid] = 0;
	}
    for(new x=0; x<HighestID; x++)
 		if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && Player[x][gSpectateID] == playerid)
              AdvanceSpectate(x);

    //PAINT BALL
	if(PlayerPaintballing[playerid] != 0)
	{
	    new killer[MAX_PLAYER_NAME];
	    PlayerPaintballKills[killerid] ++;
	    format(string, sizeof(string), "Vocк matou %d pessoas nesta partida.",PlayerPaintballKills[killerid]);
	    SendClientMessage(killerid, COLOR_YELLOW, string);
	    if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
	    {
	        PaintballWinner = killerid;
	        PaintballWinnerKills = PlayerPaintballKills[killerid];
	        GetPlayerName(killerid, killer, sizeof(killer));
	        for(new i = 0; i <= HighestID; i++)
	        {
	            if(IsPlayerConnected(i))
	            {
	                if(PlayerPaintballing[i] != 0)
	                {
	                    format(string, sizeof(string), "%s estб liderando o paintball com %d pontos.",ReturnPlayer(killerid),PaintballWinnerKills);
						SendClientMessage(i, COLOR_YELLOW, string);
						return 1;
	                }
	            }
	        }
	    }
	    return 1;
	}

	//MATAR EM LOCAL PROIBIDO
	if(PlayerToPoint(40.0, killerid, 245.9469,75.8629,1003.6406) || PlayerToPoint(40.0, killerid, 2003.3408,2288.0269,1011.1256))
	{
	    new penaantiga = Player[killerid][pJailTime]/60;
	    new penanova = penaantiga+20;

	    if(Player[killerid][pJailed] == 1 || Player[killerid][pJailed] == 2 && !IsACop(killerid))
			Bangu(killerid,playerid,penanova,"Local Proibido");
	    else if(!IsACop(killerid))
			Bangu(killerid,playerid,20,"Local Proibido");

		return 1;
	}

	//empresa
  	if(GetPlayerGP(playerid) > 99 && Player[playerid][pLevel] > 2)
  	{
		SBizzInfo[14][sbTill] += 75;
		ExtortionSBiz(14, 75);
	}
	if(SBizzInfo[14][sbProducts]>0)
		SBizzInfo[14][sbProducts]--;

	if(Player[playerid][pPlano] > 0)
	    Player[playerid][pPlano] -= 1;
	else
		GivePlayerGP(playerid, -100);

	if(IsPlayerInGuerra(playerid) || IsPlayerInUsina(playerid))
  		Hospital[playerid] = 2;
	else
	    Hospital[playerid] = 1;

    if(Player[playerid][pLeader] == TEAM_PREF)
	{
	    format(string, sizeof(string), "[Atenзгo] O Prefeito %s foi assassinado por %s!!!", ReturnPlayer(playerid) , ReturnPlayer(killerid));
		SendClientMessageToAll(COLOR_YELLOW, string);
	}

	//CONTRATO
	if(Player[playerid][pHeadValue] > 0)
	{
	    if(IsPlayerConnected(killerid))
	    {
		    if(Player[killerid][pMember] == TEAM_HITMAN)
		    {
		        if(Vitima[killerid] == playerid)
		        {
		            GivePlayerGP(killerid, Player[playerid][pHeadValue]);
					format(string,128,"Um assassino  cumpriu o contrato а cabeca de %s e adquiriu um valor de R$%d",ReturnPlayer(playerid),Player[playerid][pHeadValue]);
					SendClientMessageToAll(COLOR_GROOVE, string);
					WantedPoints[killerid] += 1;
                    SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
					Player[playerid][pHeadValue] = 0;
					SendoProcurado[playerid] = false;
	                Procurando[killerid] = false;
	                return 1;
		        }
				else
				{
                    WantedPoints[killerid] += 1;
                    SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
                    SendClientMessage(killerid, COLOR_YELLOW, "[Info] Vocк matou uma pessoa sem contrato.");
                    return 1;
				}
			}
		}
	}

	if(CarShopping[playerid] == true)
	{
		CarShopping[playerid] = false;
		DestroyVehicle(ShopCar[playerid]);
	    carbrowse[playerid] = 0;
	    Kick(playerid);
 	}

  	DropWeapons(playerid);
    Conce[playerid] = 0;
	new Float:px,Float:py,Float:pz;
	GetPlayerPos(playerid, px, py, pz);
    burgerexit[playerid] = 0;
    storeexit[playerid] = 0;
    Player[playerid][pInvWeapon] = 0;
 	Player[playerid][pInvAmmo] = 0;
 	cherifeexit[playerid] = 0;
	Player[playerid][pLocal] = 255;
	Player[playerid][pSeatBelt] = 0;
	Player[playerid][pCapacete] = 0;
	nowh[playerid] = 0;

	if(fk)
    {
        new arma = GetPlayerWeapon(killerid);
   		format(string, sizeof(string), "%s[ID %d] matou %s com a arma %d.", ReturnPlayer(killerid), killerid, ReturnPlayer(playerid), arma);
		ABroadCast(COLOR_LIGHTRED,string,1);
    }
 	Player[playerid][Spawned] = false;
	if(SpawnTime[playerid] > 0 && killerid != 65535 && Player[playerid][pLevel] > 2 && PlayerPaintballing[playerid] != 0)
	{
	    format(string, sizeof(string), "%s[ID %d] cometeu SpawnKill em %s e foi kickado", ReturnPlayer(killerid), killerid, ReturnPlayer(playerid));
	    SendClientMessageToAll(COLOR_OOC,string);
		Kick(killerid);
		//return 1;
	}

	if(Player[killerid][pJailed] == 2 && Player[playerid][pJailed] == 2)
	{
	    SendClientMessage(killerid, COLOR_RED,"Vocк foi kickado por matar no bangu, nгo faзa mais isso.");
		Kick(killerid);
		//return 1;
    }

	if(gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
	{
		DisablePlayerCheckpoint(playerid);
		gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
	}

	//TELEFONEMA
	new caller = Mobile[playerid];
	if(caller != 255)
	{
		if(caller < 255)
		{
			SendClientMessage(caller,  COLOR_YELLOW, " Ninguйm na linha...");
			CellTime[caller] = 0;
			CellTime[playerid] = 0;
			Mobile[caller] = 255;
		}
		Mobile[playerid] = 255;
		CellTime[playerid] = 0;
	}

	ClearCrime(playerid);

    if(IsPlayerConnected(killerid) && noevento[killerid] != true && Player[killerid][pMember] != TEAM_HITMAN)
    {
        if(IsACrime(killerid))
		{
			WantedPoints[killerid] += 1;
			SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
		}
    	else if(IsACivil(killerid))
		{
			WantedPoints[killerid] += 1;
			SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
        }
        else if(IsACop(killerid))
			WantedPoints[killerid] = 0;

    }
	return 1;
}
E aqui vai a public onplayerspawn

Код:
public OnPlayerSpawn(playerid)
{

TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);

	if(Player[playerid][FirstSpawn] == true)
	{
		Player[playerid][FirstSpawn] = false;
	    if(gPlayerLogged[playerid])
	    {
			new lol[256];
			format(lol,256,"/RPG/bans/%s.ini", Player[playerid][pName]);
			if(strcmp(Player[playerid][pName],"Max_BFH",true)==0)
			    goto Join;
    		if(strcmp(Player[playerid][pName],"Boob_BFH",true)==0)
		    	goto Join;
			if(dini_Exists(lol))
			{
	  			new string[128], banfile[256];
			    new admin[52], data[52], tempban[128];
				format(admin,52,"%s", dini_Get(lol,"AdminName"));
				format(data,52,"%s", dini_Get(lol,"Data"));

				new tick = dini_Int(lol,"BanTime");
				if(tick > 0)
				{
					if(tick < GetTickCount())
					    format(tempban,128,"|| Ban temporбrio - Acaba em %s", Convert(tick-GetTickCount()));

					else
					{
					    SendClientMessage(playerid, COLOR_RED,"[ADMIN BOT] Seu ban temporбrio acabou.");
						dini_Remove(lol);
						goto Join;
					}
				}

				SendClientMessage(playerid, COLOR_BARRAS,"=============================================================");
				format(string,128,"- Esse nick '%s' foi banido pelo '%s' em '%s'", Player[playerid][pName], admin, data);
			    SendClientMessage(playerid, COLOR_WHITE, string);
		  	    format(string,128,"- Motivo: '%s' %s", dini_Get(lol, "Motivo"), tempban);
		  	    SendClientMessage(playerid, COLOR_WHITE, string);
				SendClientMessage(playerid, COLOR_ORANGE,"Visite a pбgina 'http://www.blhgames.tk/', leia as regras e crie seu tуpico com esta imagem. (F8 para capturб-la)");
				SendClientMessage(playerid, COLOR_BARRAS,"=============================================================");

				banfile = GetBannedFile(playerid);
				if(!dini_Exists(banfile) && tick == 0)
				{
					new hour, minute, second, day, month, year;
					gettime(hour, minute, second);
					getdate(year, month, day);
					dini_Create(banfile);
					dini_Set(banfile,"PlayerName", Player[playerid][pName]);
					dini_Set(banfile,"AdminName", "Admin Bot");
					dini_Set(banfile,"Motivo", "Evasгo de Ban (Old)");
					format(string, sizeof(string), "%02d/%02d аs %02d:%02d", day, month, hour, minute);
					dini_Set(banfile,"Data", string);
				}
				return Kick(playerid);
			}
		}
		Join:
	  	TextDrawShowForPlayer(playerid, MoneyTD);
		TextDrawShowForPlayer(playerid, ServerLogo2);
	 	TextDrawShowForPlayer(playerid, ServerLogo1);
	}
	PlaySoundForPlayer(playerid, 1057);
	StopMusic(playerid);

    if(IsPlayerNPC(playerid)) //Checa se o jogador й um NPC.
    {
		SetPlayerSkin(playerid, 181);
		return 1;
    }
    nowh[playerid] = 0;
    Incasa[playerid] = Player[playerid][pPhousekey];
	SetTimerEx("TurfsDebug",3000, false, "i", playerid);

	InitLockDoors(playerid);
	SetPlayerHealth(playerid, 100);
	STDPlayer[playerid] = 0;
	gTeam[playerid] = Player[playerid][pTeam]; //Set the Team

    if(Player[playerid][pAdmin] > 0)
	    SetPlayerChatBubble(playerid, AccountName(playerid), COLOR_YELLOW, 50.0, 14400000);

	if(gTeam[playerid] == 4) //medic / criminal reset team
		gTeam[playerid] = 3;

	if(gTeam[playerid] == 11 && Player[playerid][pLeader] < 1)
	{
	    new rand = random(sizeof(CIV));
		Player[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		Player[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 5)
	{
	    if(Player[playerid][pMember] < 1)
	    {
	        new rand = random(sizeof(CIV));
			Player[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			Player[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 10)
	{
	    if(Player[playerid][pMember] != 8)
	    {
	        new rand = random(sizeof(CIV));
			Player[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			Player[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 2 && Player[playerid][pMember] > 3)
	{
		new rand = random(sizeof(CIV));
		Player[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		Player[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 3)
	{
	    if(Player[playerid][pMember] > 0 || Player[playerid][pLeader] > 0)
	    {
			new model = Player[playerid][pChar];
			if(Player[playerid][pMember] == TEAM_PM) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); Player[playerid][pTeam] = 2; gTeam[playerid] = 2; Player[playerid][pModel] = model; }
			else if(Player[playerid][pMember] == TEAM_PF) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 2; gTeam[playerid] = 2; Player[playerid][pModel] = model; }
			else if(Player[playerid][pMember] == TEAM_FA) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 2; gTeam[playerid] = 2; Player[playerid][pModel] = model; }
			else if(Player[playerid][pMember] == TEAM_BOMBE) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 12; gTeam[playerid] = 12; Player[playerid][pModel] = model; }
			else if(Player[playerid][pMember] == TEAM_BALLAS) { SetSpawnInfo(playerid, 5, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 7; gTeam[playerid] = 7; Player[playerid][pModel] = model; }
			else if(Player[playerid][pMember] == TEAM_GROOVE) { SetSpawnInfo(playerid, 5, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 7; gTeam[playerid] = 7; Player[playerid][pModel] = model; }
			else if(Player[playerid][pMember] == TEAM_PREF) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 7; gTeam[playerid] = 7; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_HITMAN) { SetSpawnInfo(playerid, 10, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 10; gTeam[playerid] = 10; Player[playerid][pModel] = model; }
			else if(Player[playerid][pMember] == TEAM_SANEWS) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 12; gTeam[playerid] = 12; Player[playerid][pModel] = model; }
			else if(Player[playerid][pMember] == TEAM_LOWRIDERS) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_VAGOS) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }
			else if(Player[playerid][pMember] == TEAM_BIKERS) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }
			else if(Player[playerid][pMember] == TEAM_MUNICIPAL) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 14; gTeam[playerid] = 14; Player[playerid][pModel] = model; }
			else if(Player[playerid][pMember] == TEAM_RUSSA) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }
			else if(Player[playerid][pMember] == TEAM_DRIFTERS) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }
			else if(Player[playerid][pMember] == TEAM_CV) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }
            else if(Player[playerid][pMember] == TEAM_PCC) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }
			else if(Player[playerid][pMember] == TEAM_BOPE) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 21; gTeam[playerid] = 21; Player[playerid][pModel] = model; }
			else if(Player[playerid][pMember] == TEAM_ALQAEDA) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 22; gTeam[playerid] = 22; Player[playerid][pModel] = model; }
			else if(Player[playerid][pMember] == TEAM_KINGS) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }

			else if(Player[playerid][pLeader] == TEAM_PM) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
			else if(Player[playerid][pLeader] == TEAM_PF) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
			else if(Player[playerid][pLeader] == TEAM_FA) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
			else if(Player[playerid][pLeader] == TEAM_BALLAS) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
			else if(Player[playerid][pLeader] == TEAM_GROOVE) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
			else if(Player[playerid][pLeader] == TEAM_PREF) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
			else if(Player[playerid][pLeader] == TEAM_HITMAN) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
			else if(Player[playerid][pLeader] == TEAM_SANEWS) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_LOWRIDERS) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_VAGOS) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 7; gTeam[playerid] = 7; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_VAGOS) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 7; gTeam[playerid] = 7; Player[playerid][pModel] = model; }
			else if(Player[playerid][pLeader] == TEAM_MUNICIPAL) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_AZTECAS) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
			else if(Player[playerid][pLeader] == TEAM_RUSSA) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 16; gTeam[playerid] = 16; Player[playerid][pModel] = model; }
			else if(Player[playerid][pLeader] == TEAM_DRIFTERS) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
			else if(Player[playerid][pLeader] == TEAM_CV) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
			else if(Player[playerid][pLeader] == TEAM_PCC) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
			else if(Player[playerid][pLeader] == TEAM_BOPE) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_ALQAEDA) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
            else if(Player[playerid][pLeader] == TEAM_KINGS) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); Player[playerid][pTeam] = 11; gTeam[playerid] = 11; Player[playerid][pModel] = model; }
			SpawnPlayer(playerid);
		}
	}
 	if(Player[playerid][pChar] > 0){ SetPlayerSkin(playerid, Player[playerid][pModel]); }
	else { SetPlayerSkin(playerid, Player[playerid][pModel]); }
	SetPlayerSpawn(playerid);
	SetPlayerToTeamColor(playerid);

	return 1;
}
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Messages In This Thread
Hospital Bugado - by BigRet - 03.06.2014, 04:34
Re: Hospital Bugado - by n0minal - 03.06.2014, 05:13
Re: Hospital Bugado - by BigRet - 03.06.2014, 05:31

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