Multiple IsPlayerInRangeOfPoint
#4

Okay, my point is like Konstantinos said, checking for different points and do different things. My thing is, I have multiple gates.
pawn Код:
if (IsPlayerInRangeOfPoint(playerid, range, x, y, z))
{
    // code..
}
else if (IsPlayerInRangeOfPoint(playerid, range, x, y, z))
{
    // code..
}
else if (IsPlayerInRangeOfPoint(playerid, range, x, y, z))
{
    // code..
}
Yes, I can do this, but the problem is, what if they're not in range anymore? How do I reclose them?
Reply


Messages In This Thread
Multiple IsPlayerInRangeOfPoint - by TheSimpleGuy - 30.05.2014, 16:28
Re : Multiple IsPlayerInRangeOfPoint - by S4t3K - 30.05.2014, 16:38
Re: Multiple IsPlayerInRangeOfPoint - by Konstantinos - 30.05.2014, 16:40
Re: Multiple IsPlayerInRangeOfPoint - by TheSimpleGuy - 30.05.2014, 16:42
Re : Multiple IsPlayerInRangeOfPoint - by S4t3K - 30.05.2014, 16:44
Re: Multiple IsPlayerInRangeOfPoint - by TheSimpleGuy - 30.05.2014, 16:46
Re : Multiple IsPlayerInRangeOfPoint - by S4t3K - 30.05.2014, 16:48
Re: Multiple IsPlayerInRangeOfPoint - by TheSimpleGuy - 30.05.2014, 16:51

Forum Jump:


Users browsing this thread: 2 Guest(s)