[FilterScript] Mapping Filterscript | Ability to change texture | All objects |
#1

Hi there,

Today I had too much spare time, so I decided to make a quick and small FS for you.

List start with listening up the features:
  • You can spawn any object.
  • You can edit the position/location/material of the object.
  • You can export it to a .pwn file.
Some screenshots: Click here!

Commands:

Code:
/allowmap [playerid] - Allows the playerid to map!

/createobject [objectID] - Creates the object.

/editobject [objectID] - Edits the object.

/edittexture [object ID] [index] [model] [txdname] [texture] - Changes the texture of the object.

/changeproject [projectname] - Changes your 'project' which requires a new folder in the scriptfiles, for example if your project name is 'Skatepark' the objects will be saved in scriptfiles/mappings/skatepark/%d.ini.

/loadproject [projectname] - Loads the objects of the project.

/saveproject [projectname] - Saves the project.

/settings - Ability to toggle two tags, one for the enum based ID's and one for all the objects.

/exportproject - Exports your current project to scriptfiles/projectname.pwn.
Keep in mind that this is a BETA and you will be able to find some bugs, you can report them here and I will take a look at it.

Credits:
Harry Slice - Creating this FS
Download: Click here!

I really hope you guys will enjoy this FS!
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