dialog problem
#1

Hey. i have a dialog DIALOG_STYLE_MSGBOX.
but when i click yes, nothing happens. but when i click no, it works
it doesn't say any messages when you click yes
here is the code
Код:
			format(string,sizeof(string), "Do you really want to buy %s for $%d?", AccessNames[listitem][modname], AccessNames[listitem][modprice]);
            ShowPlayerDialog(playerid, 283, DIALOG_STYLE_MSGBOX, "Buy Accessories", string, "Yes", "No");
Код:
    if(dialogid == 283) // ID is Buying Accessories
    {
        if(response)
        {
	        if(!IsAtClothShop(playerid)) {
	        TextDrawHideForPlayer(playerid, centerMHUDInfo[playerid]);
	        isplayerumtd[playerid] = 0;
			return SendClientMessage(playerid,COLOR_GREY,"   You are not at a clothes shop.");
			}
            new biz = GetPlayerVirtualWorld(playerid);
			if(GetMoney(playerid) < AccessNames[listitem][modprice]) {
			isplayerumtd[playerid] = 0;
			TextDrawHideForPlayer(playerid, centerMHUDInfo[playerid]);
			return SendClientMessage(playerid, COLOR_GRAD1, "   You don't have enough money!");
			}
			new freeslot = -1;
			for(new i = 0; i < 7; i++)
			{
			    if(Accessories[playerid][i] == 0)
			    {
			        freeslot = i;
					break;
				}
			}
			if(freeslot == -1) {
			TextDrawHideForPlayer(playerid, centerMHUDInfo[playerid]);
			isplayerumtd[playerid] = 0;
			return SendClientMessage(playerid, COLOR_GRAD1, "  You don't have an empty slot!");
			}
			Accessories[playerid][freeslot] = AccessNames[listitem][modid];
			AccessoriesB[playerid][freeslot] = 1;
			AccessoriessX[playerid][freeslot] = 1;
			AccessoriessY[playerid][freeslot] = 1;
			AccessoriessZ[playerid][freeslot] = 1;
			BizInfo[biz][bTill] += AccessNames[listitem][modprice];
			BizInfo[biz][bProducts] -= 1;
			GiveMoney(playerid, -AccessNames[listitem][modprice]);
			SendClientMessage(playerid, COLOR_GRAD1, "  Tajhiz kharide shod! /inventory ra baraye estefade bezanid!");
            TextDrawHideForPlayer(playerid, centerMHUDInfo[playerid]);
            isplayerumtd[playerid] = 0;
		}
		else
		{
		        isplayerumtd[playerid] = 0;
		   		TextDrawHideForPlayer(playerid, centerMHUDInfo[playerid]);
  				new hugestring[4048];
			    for(new i = 0; i < sizeof(AccessNames); i++)
			    {
			        format(hugestring, sizeof(hugestring), "%s\n%s ($%d)", hugestring, AccessNames[i][modname], AccessNames[i][modprice]);
				}
				ShowPlayerDialog(playerid, 2420, DIALOG_STYLE_LIST, "Accessories", hugestring, "Buy", "Cancel");
		}
	}
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Messages In This Thread
dialog problem - by bare380 - 29.05.2014, 17:06
Re: dialog problem - by TheSimpleGuy - 29.05.2014, 17:45
Re: dialog problem - by bare380 - 29.05.2014, 20:22
Re: dialog problem - by Lacamora - 29.05.2014, 20:26
Re: dialog problem - by bare380 - 30.05.2014, 06:52
Re: dialog problem - by bare380 - 30.05.2014, 07:20

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