29.05.2014, 15:46
or you can use an switch
something like this..
something like this..
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == 2)
{
switch(GetPlayerVehicleID(playerid))
{
case tank1:
{
if(Soldier[playerid] == 1 && GetPlayerScore(playerid) >= 1500)
{
SendClientMessage(playerid,COLOR_WHITE,"You are now driving this Tank");
}
else
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,COLOR_WHITE,"You need 1500 scores to drive this");
}
}
// case .....
}
}
return 1;
}