28.05.2014, 20:19
Two things:
- Checking directly in OnPlayerConnect if PlayerInfo[playerid][pBanned] is equal or greather than 1 without loading the data and assign it to the variable will do nothing.
- Never getting the player's IP on disconnect because it will return 255.255.255.255
- Checking directly in OnPlayerConnect if PlayerInfo[playerid][pBanned] is equal or greather than 1 without loading the data and assign it to the variable will do nothing.
- Never getting the player's IP on disconnect because it will return 255.255.255.255