28.05.2014, 06:21
Can you explain it better and with |[PAWN]|? BEcause I really don't get a crap out of it.
This is my code for the speed:
Now how can I make it if the car goes faster then 80 the checkpoints get 0 and also TakeLic[playerid] = 0;
??
This is my code for the speed:
pawn Код:
public Speedometer(playerid)
{
new vehicleid,Float:speed_x,Float:speed_y,Float:speed_z,Float:final_speed,speed_string[256],final_speed_int;
vehicleid = GetPlayerVehicleID(playerid);
new Float:vehicle_health,final_vehicle_health,health_string[256];
if(vehicleid != 0)
{
GetVehicleVelocity(vehicleid,speed_x,speed_y,speed_z);
final_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*199.4166672; // 250.666667 = kmph // 199,4166672= mph
final_speed_int = floatround(final_speed,floatround_round);
format(speed_string,256,"Speed: %i",final_speed_int);
TextDrawSetString(SPEEDOS[playerid], speed_string);
GetVehicleHealth(vehicleid,vehicle_health);
final_vehicle_health = floatround(floatround(vehicle_health - 250)/ 7.5); //This will make the health show at 100 when the vehicle is not damaged and at 0 when it is in fire.
format(health_string,256,"Health %i", final_vehicle_health);
TextDrawSetString(HEALTH[playerid], health_string);
}
else
{
TextDrawSetString(SPEEDOS[playerid], " ");
TextDrawSetString(HEALTH[playerid], " ");
}
return 1;
}
??