27.05.2014, 19:23
It is.
Check when the player fires (basically under OnPlayerKeyStateChange), and check the weapon he is holding through GetPlayerWeapon.
If it's one of the weapons you want to block, then simply ClearAnimation on the player.
Check when the player fires (basically under OnPlayerKeyStateChange), and check the weapon he is holding through GetPlayerWeapon.
If it's one of the weapons you want to block, then simply ClearAnimation on the player.

