Ref System.
#4

I'm only doing this cause you haven't scripted in a while... I hope you learn instead of copy/pasting.
pawn Код:
CMD:ref(playerid,params[])
{
   new id;
   if(sscanf(params,"u",id)) return SendClientMessage(playerid,-1,""FFFFFFFF"/ref [playerid]");//params stuff...
   if(!IsPlayerConnected(id)) return SendClientMessage(playerid,-1,""FFFFFFFF"Invalid Player.");//if he is connected
   if(PlayerInfo[playerid][pConnectHours] != 3) return SendClientMessage(playerid,-1,""FFFFFFFF"Your c-time must be exactly 3 hours.");//conecttime
   PlayerInfo[giveplayerid][pConnectHours] == 4//if he has all atuff above, then do this and below it.
   PlayerInfo[giveplayerid][pCredits] += 75
   for(new cycle = 0; cycle < MAX_PLAYERS-1; cycle++)//go through every player.
   {
      if(PlayerInfo[cycle][pAdmin] >= 2)//check if he is admin.
      {
         new string[256]
         new pName[24]
         GetPlayerName(cycle,pName,sizeof(pName));
         format(string,sizeof(string),"  "%s has [blahblahblah]",pName);
         SendClientMessage(cycle,-1,string);
   }
   return 1;
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Messages In This Thread
Ref System. - by MaDsON - 25.05.2014, 16:30
Re: Ref System. - by NaClchemistryK - 25.05.2014, 16:36
Re: Ref System. - by MaDsON - 25.05.2014, 16:37
Re: Ref System. - by NaClchemistryK - 25.05.2014, 16:48

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