25.05.2014, 09:40
pawn Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ)
{
MovePlayerObject(playerid, gTutrleObject[ playerid ], fX, fY, fZ, 10);
CreateExplosion(fX, fY, fZ, 12, 10.0);
DestroyObject(gTutrleObject[playerid]);//added this
gTutrleObject[ playerid ] = SetPlayerAttachedObject(playerid, 4, 18912, 2, 0.078534, 0.041857, -0.001727, 268.970458, 1.533374, 269.223754);
return true;
}