25.05.2014, 09:04
That's not the problem.
The problem is you need to set each pInfo[playerid] to 0 except passwords when the player disconnects.
For example:
The problem is you need to set each pInfo[playerid] to 0 except passwords when the player disconnects.
For example:
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
pInfo[playerid][pRStatus] = 0;
return 1;
}