Textdraw over textdraw ?:(
#1

Good morning , today i created an speedometre system for my RPG GAMEMODE , all is ok but is a problem with the arranging of the textdraws , so normal must be the frist the black hud and after the texts , but no is not ... why ? how can i make the textdraw hud black called frist , and after the text , frist time i was thinking is because of textdrawsetstring but no , because L is not changed with textdrawsetstring but still is not correct colored (All texts are colored like KMH)


pawn Код:
TextDrawShowForPlayer( i, g_Txd[ 0 ]  );
TextDrawShowForPlayer( i, g_Txd[ 1 ]  );
TextDrawShowForPlayer( i, g_Txd[ 2 ]  );
TextDrawShowForPlayer( i, g_Txd[ 3 ]  );
TextDrawShowForPlayer( i, g_Txd[ 4 ]  );
TextDrawShowForPlayer( i, g_Txd[ 5 ]  );
TextDrawShowForPlayer( i, g_Txd[ 6 ]  );
TextDrawShowForPlayer( i, g_Txd[ 7 ]  );
TextDrawShowForPlayer( i, g_Txd[ 10 ] );
TextDrawShowForPlayer( i, g_Txd[ 9 ]  );
TextDrawShowForPlayer( i, g_Txd[ 8 ]  ); // HUDUL
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Messages In This Thread
Textdraw over textdraw ?:( - by Metharon - 22.05.2014, 03:10
Re: Textdraw over textdraw ?:( - by Pottus - 22.05.2014, 03:14
Re: Textdraw over textdraw ?:( - by superrobot48 - 22.05.2014, 05:48

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