21.05.2014, 22:12
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Last edited by [WSF]ThA_Devil; 21/05/2014 at 10:46 PM.
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Quote:
Obviously 0 because OnPlayerDisconnect() closes all the packets which are coming from server so you're just disconnected.
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Edit: You're wrong. After tests it did return 1.
I think I must create my own function for connected players then.
Question to Kurta: Can you create something simmilar to OnPlayerWeaponShot but without lagcomp enabled?
just to keep track on player shot bullets.
If yes to above, it would be great if last shot vectors could be added as we;l.
( I am only asking this because lag compensation is causing issues to players and vehicles)