[FilterScript] Scarf for RolePlay Servers
#3

Quote:
Originally Posted by Hwang
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missing codes:

pawn Код:
new maramawearg[MAX_PLAYERS];
new sendername[MAX_PLAYER_NAME];
pawn Код:
#define WHITE (-1)
#define COLOR_PURPLE (0x800080C8)
pawn Код:
forward ProxDetector(Float:radi, playerid, str[], col1, col2, col3, col4, col5);

public ProxDetector(Float:radi, playerid, str[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        //radi = 2.0; //Trigger Radius
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {

                GetPlayerPos(i, posx, posy, posz);
                tempposx = (oldposx -posx);
                tempposy = (oldposy -posy);
                tempposz = (oldposz -posz);
                //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
                if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                {
                    SendClientMessage(i, col1, str);
                }
                else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                {
                    SendClientMessage(i, col2, str);
                }
                else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                {
                    SendClientMessage(i, col3, str);
                }
                else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                {
                    SendClientMessage(i, col4, str);
                }
                else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                {
                    SendClientMessage(i, col5, str);
                }
            }
        }
    }//not connected
    return 1;
}
Forgoted to added them ..
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Messages In This Thread
Scarf for RolePlay Servers - by JakeHunter1 - 20.05.2014, 16:25
Re: Scarf for RolePlay Servers - by Hwang - 20.05.2014, 16:27
Re: Scarf for RolePlay Servers - by JakeHunter1 - 20.05.2014, 16:28
Re: Scarf for RolePlay Servers - by TheOnlyRealFuzzy - 20.05.2014, 16:51
Re: Scarf for RolePlay Servers - by Devil123 - 20.05.2014, 17:08
Re: Scarf for RolePlay Servers - by superrobot48 - 20.05.2014, 17:31

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