Quote:
Originally Posted by BenzoAMG
??
pawn Code:
enum AnimationProperties { aId, aLib, aName
};
enum AnimationsInfo { walk, walkHand, run, biss }; new aInfo[AnimationsInfo][AnimationProperties];
forward SetAnimations(); public SetAnimations() { aInfo[walkHand][aId] = 0; // line 244 }
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WOW! I do not believe that I asked so stupid question. massive[enumType][enumType] is it)
Guys, please sleep more than 3 hours a day
Thanks all.