19.05.2014, 07:52
??
pawn Code:
enum AnimationProperties
{
aId,
aLib,
aName
};
enum AnimationsInfo
{
walk,
walkHand,
run,
biss
};
new aInfo[AnimationsInfo][AnimationProperties];
forward SetAnimations();
public SetAnimations()
{
aInfo[walkHand][aId] = 0; // line 244
}

