Quote:
Originally Posted by Mionee
What do you mean?
EDIT: You can remove the effect removers by editing the last public function.
pawn Код:
forward VelocityModeTwo(playerid); public VelocityModeTwo(playerid) { SetPlayerDrunkLevel(playerid, 0); // remove this SetPlayerWeather(playerid, 0); // remove this
playerQuakeProg[playerid] = 0; StopAudioStreamForPlayer(playerid);
SendClientMessage(playerid, -1, "Earthquake ended");
// Mapping function redirect here
return 1; }
|
Oh alright, I like it, with effect will be nice.
I mean when I put my mapping for earthquake and when I start earthquake... so when earthquake finished some map is broken with my mapping* do you understand me?