Whole new city
#7

The object limit (1000 0.3z) shouldn't lag at all, but if you're using a streamer that is constantly creating and destroying objects, the server is single threaded, so the longer it takes for position/distance checks to do their job, the longer it will take for other vital server information to reach your players and they'll be de-synced.

I think Incognito does his position checks multi-threaded (via. plugin), though I'm not 100% sure cause I don't use it,
I made a streamer that streams objects based on the zone players are in to avoid constant position/distance checking and hectic object creating/destroying.
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Messages In This Thread
Whole new city - by Classical - 17.05.2014, 20:52
Re: Whole new city - by Dignity - 17.05.2014, 20:55
Re: Whole new city - by Basssiiie - 18.05.2014, 14:06
Re: Whole new city - by RajatPawar - 18.05.2014, 14:14
Re: Whole new city - by Basssiiie - 18.05.2014, 14:28
Re: Whole new city - by RajatPawar - 18.05.2014, 14:45
Re: Whole new city - by SkittlesAreFalling - 18.05.2014, 14:56
Re: Whole new city - by Basssiiie - 18.05.2014, 21:17
Re: Whole new city - by Fredrik - 27.05.2014, 20:20
Re: Whole new city - by Abagail - 28.05.2014, 00:31

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