18.05.2014, 14:56
The object limit (1000 0.3z) shouldn't lag at all, but if you're using a streamer that is constantly creating and destroying objects, the server is single threaded, so the longer it takes for position/distance checks to do their job, the longer it will take for other vital server information to reach your players and they'll be de-synced.
I think Incognito does his position checks multi-threaded (via. plugin), though I'm not 100% sure cause I don't use it,
I made a streamer that streams objects based on the zone players are in to avoid constant position/distance checking and hectic object creating/destroying.
I think Incognito does his position checks multi-threaded (via. plugin), though I'm not 100% sure cause I don't use it,
I made a streamer that streams objects based on the zone players are in to avoid constant position/distance checking and hectic object creating/destroying.

