18.05.2014, 14:54
Quote:
Don't quite know what you were asking for, but here is my go at it, although it is manual, tell me if you don't want it manual.
Код HTML:
public OnPlayerEnterDynamicCP(playeird, checkpointid) { if(checkpointid == Checkpoint[0]) // Checks if the checkpointid equals to Checkpoint[0] { SendClientMessage(playerid, 0xFFFFFFFF, "This is \"Checkpoint[0]\""); /* GivePlayerMoney(playerid, + 100); } if(checkpointid == Checkpoint[1]) // Checks if the checkpointid equals to Checkpoint[1] { SendClientMessage(playerid, 0xFFFFFFFF, "This is \"Checkpoint[1]\""); GivePlayerMoney(playerid, + 200); SetPlayerCheckpoint(playerid, xcoords,ycoords,zcoords, 3.0); // Manual way to set the players checkpoint } return 1; } |
in this case when player enter in first Checkpoint[0] shows Checkpoint[1] on map and after enter in [1] to give a Reward