Quote:
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					Originally Posted by Hwang  IsPlayerPingKick
Example:pawn Code: stock IsPlayerPingKick(playerid,maxping){new
 pngString[256];
 if(GetPlayerPing(playerid) > maxping){
 format(pngString,256,"{ffffff}Server closed the connection, Your Ping: {00FF00}%d {ffffff}- Max Ping {00FF00}%d",GetPlayerPing(playerid),maxping);
 SendClientMessage(playerid,-1,pngString);
 Kick(playerid);
 }return true;}
 
> 300 Ping = Kick, public: OnPlayerUpdatepawn Code: IsPlayerPingKick(playerid, 300);
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 This will kick a player who just connected because the ping you get on OnPlayerConnect is 6355, so this will kick a player who just connected. I suggest you check if the player is spawned.