16.05.2014, 19:40
Quote:
I've made forward OnPlayerDisableCursor(playerid, lastColour);
but forward OnPlayerDisableCursor(playerid, Text:textdrawid); would either require a client sided plugin (like what iPLEOMAX did for his textdraw creation tool) or a sa-mp update with the necessary updates. Continue to do what you are doing Emmet_! I hope you accounted for weapon skill / UsePlayerPedAnims() in OnPlayerAntiReload! |
Quote:
I was actually thinking about
pawn Код:
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Edit: I've tested this a few times, but I need other users to confirm that it works. Download the new version from the first post and include it in any script that uses "ApplyAnimation", and compile with the snippet below:
pawn Код:
public OnPlayerAnimationFinish(playerid, animlib[], animname[]) {
new string[64];
format(string, sizeof(string), "Library: %s, Name: %s", animlib, animname);
return SendClientMessage(playerid, 0xFFFFFFFF, string);
}