16.05.2014, 16:13
it doesnt do anything, my script;
Код:
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> new pObject[MAX_PLAYERS] = {INVALID_OBJECT_ID, ...}; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { pObject[playerid] = INVALID_OBJECT_ID; return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/campfire", cmdtext, true, 10) == 0) { new Float:x, Float:y, Float:z; new Float:a; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, a); if(pObject[playerid] != INVALID_OBJECT_ID) return SendClientMessage(playerid, -1, "You already have an campfire!"); pObject[playerid] = CreateObject(841, x+5,y,12.5000000,0,0,a); // change the object id pObject[playerid] = CreateObject(841, x+5,y,12.5000000,0,0,a); // change the object id pObject[playerid] = CreateObject(841, x+5,y,12.5000000,0,0,a); // change the object id pObject[playerid] = CreateObject(3461, x+5,y,11.0000000,0,0,a); // change the object id pObject[playerid] = SendClientMessage(playerid, -1, "You made an campfire!"); return 1; } if (strcmp("/removecamp", cmdtext, true, 10) == 0) { DestroyObject(pObject[playerid]); pObject[playerid] = INVALID_OBJECT_ID; return 1; } return 0; }