16.05.2014, 15:18
Have you tried forcing the player to spawn in the correct VirtualWorld? I don't know if it's going to work, as world 0 is already the default one but give it a shot anyway.
SetPlayerVirtualWorld(playerid, 0);
In OnPlayerSpawn.
EDIT: Didn't see this was already suggested..
SetPlayerVirtualWorld(playerid, 0);
In OnPlayerSpawn.
EDIT: Didn't see this was already suggested..