16.05.2014, 15:12
Yea, that will count all the created objects, it is not useful.
The only way that I could imagine would be to use Streamer_IsItemVisible(playerid, type, {Text3D,_}:id);
and loop it for all players and for all created objects, then mark the seen objects, so I get only unique visible objects. But this way I would need a huge array of about 12.000 cells, as that is the amount of object on my server.
The only way that I could imagine would be to use Streamer_IsItemVisible(playerid, type, {Text3D,_}:id);
and loop it for all players and for all created objects, then mark the seen objects, so I get only unique visible objects. But this way I would need a huge array of about 12.000 cells, as that is the amount of object on my server.