Infernus
#6

pawn Code:
OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(oldstate == PLAYER_IN_FOOT && newstate == PLAYER_DRIVE)
    {
        if(GetVehicleModel(vehicleid) == 411)
        {
              LSPDizeInfernus(vehicle);
        }
     }
     return 1;
}
try this
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Messages In This Thread
Infernus - by saikumar - 16.05.2014, 11:12
Re: Infernus - by saikumar - 16.05.2014, 11:38
Re: Infernus - by saikumar - 16.05.2014, 12:04
Re: Infernus - by saikumar - 16.05.2014, 12:15
Re: Infernus - by saikumar - 16.05.2014, 14:25
Re : Infernus - by Ramoboss - 16.05.2014, 14:30
Re: Infernus - by saikumar - 16.05.2014, 14:51
Re : Infernus - by Ramoboss - 16.05.2014, 15:21
Re: Re : Infernus - by saikumar - 16.05.2014, 16:24
Re : Infernus - by Ramoboss - 16.05.2014, 16:29
Re: Infernus - by saikumar - 17.05.2014, 03:35
Re: Infernus - by saikumar - 17.05.2014, 06:33
Re: Infernus - by [ABK]Antonio - 17.05.2014, 08:40

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