Quote:
Originally Posted by Riddick94
I was actually thinking about
pawn Код:
native OnPlayerAnimationFinish(playerid, animname[]);
But it would be hard, cuz we need to know when the animation actually finishes. I don't know if that is possible, maybe some documentation is hidden in GTA SA files, that might be useful. Honestly, that would be awesome to have that.
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It's pretty possible by getting the animation under OnPlayerUpdate or perhaps a timer and see if it's not the animation which had been called.
OT : I've never thought that this include would call the parts only if it's on use, that's really great. It also gave an idea for my future works.