[Help!] How to resolve Falling and VW player when they cant see anything during connect in game
#4

Here guys
Код:
public OnPlayerSpawn(playerid)
{
    if(IsPlayerNPC(playerid)) return 1;
    if(!gPlayerLogged{playerid})
    {
        SendClientMessageEx(playerid, COLOR_WHITE, "ERROR: You are not logged in!");
        Kick(playerid);
        return 1;
	}

	SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1);
	if(GetPVarInt(playerid, "NGPassenger") == 1)
	{
	    new Float:X, Float:Y, Float:Z;
	    GetVehiclePos(GetPVarInt(playerid, "NGPassengerVeh"), X, Y, Z);
	    SetPlayerPos(playerid, (X-2.557), (Y-3.049), Z);
	    SetPlayerWeaponsEx(playerid);
        GivePlayerValidWeapon(playerid, 46, 60000);
        SetPlayerSkin(playerid, GetPVarInt(playerid, "NGPassengerSkin"));
        SetPlayerHealth(playerid, GetPVarFloat(playerid, "NGPassengerHP"));
        SetPlayerArmour(playerid, GetPVarFloat(playerid, "NGPassengerArmor"));
		DeletePVar(playerid, "NGPassenger");
	    DeletePVar(playerid, "NGPassengerVeh");
		DeletePVar(playerid, "NGPassengerArmor");
		DeletePVar(playerid, "NGPassengerHP");
		DeletePVar(playerid, "NGPassengerSkin");
	    return 1;
	}
	if(InsidePlane[playerid] != INVALID_VEHICLE_ID)
	{
		SetPlayerPos(playerid, GetPVarFloat(playerid, "air_Xpos"), GetPVarFloat(playerid, "air_Ypos"), GetPVarFloat(playerid, "air_Zpos"));
		SetPlayerFacingAngle(playerid, GetPVarFloat(playerid, "air_Rpos"));
		SetPlayerHealth(playerid, GetPVarFloat(playerid, "air_HP"));
		SetPlayerArmour(playerid, GetPVarFloat(playerid, "air_Arm"));
		SetPlayerWeaponsEx(playerid);
		SetPlayerToTeamColor(playerid);
		SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
		SetPlayerInterior(playerid, GetPVarInt(playerid, "air_Int"));

		DeletePVar(playerid, "air_Xpos");
		DeletePVar(playerid, "air_Ypos");
		DeletePVar(playerid, "air_Zpos");
		DeletePVar(playerid, "air_Rpos");
		DeletePVar(playerid, "air_HP");
		DeletePVar(playerid, "air_Arm");
		DeletePVar(playerid, "air_Mode");
		DeletePVar(playerid, "air_Int");

		SetCameraBehindPlayer(playerid);
		SetPlayerVirtualWorld(playerid, InsidePlane[playerid]);
		return 1;
	}
	SyncPlayerTime(playerid);

	if(GetPVarType(playerid, "STD")) {
		DeletePVar(playerid, "STD");
	}
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