16.05.2014, 09:57
Quote:
how to remove/delete car when not in use 30 seconds?
and how to respawn all cars (admin____command) give me those pawn code : plzzzzzzzz |
Its a vehicle spawner. it can be for rcon admins only for for everyone. i use it on my server. it works. you will need the vehicle id nuumbers in order to spawn.
Код:
/* Vehicle spawn system with anti spam (v1.2) - By Kwarde Link to topic: https://sampforum.blast.hk/showthread.ph...#pid879008 - More info there You may re-release this script, but only if you keep this comment in the script. If you remove it, you may not re-release it. You may, off course just edit it. blabla. - Kevin */ #include <a_samp> #include <zcmd> #undef MAX_PLAYERS #define MAX_SLOTS 50 //Max players of your server. Changing it is recommended! #define COLOR_WHITE 0xFFFFFFAA #define COLOR_RED 0xFF0000AA #define COLOR_GREEN 0x00FF00AA #define COLOR_YELLOW 0xFFFF00AA new bool:RconOnly = true, VehicleSpawned[MAX_SLOTS], bool:MessageGiven[MAX_SLOTS]; public OnFilterScriptInit() { for(new i = 0; i < MAX_SLOTS; i++){ if(VehicleSpawned[i] != -1){ DestroyVehicle(VehicleSpawned[i]); VehicleSpawned[i] = (-1); } MessageGiven[i] = false; } print("Kwarde's Vehicle Spawn system LOADED"); return 1; } public OnFilterScriptExit() { for(new i = 0; i < MAX_SLOTS; i++){ if(VehicleSpawned[i] != -1){ DestroyVehicle(VehicleSpawned[i]); VehicleSpawned[i] = (-1); } MessageGiven[i] = false; } return 1; } public OnPlayerConnect(playerid) { if(VehicleSpawned[playerid] != -1){ DestroyVehicle(VehicleSpawned[playerid]); VehicleSpawned[playerid] = (-1); } MessageGiven[playerid] = false; SendClientMessage(playerid, COLOR_RED, "Admins use: /kvechelp"); return 1; } public OnPlayerDisconnect(playerid) { if(VehicleSpawned[playerid] != -1){ DestroyVehicle(VehicleSpawned[playerid]); VehicleSpawned[playerid] = (-1); } MessageGiven[playerid] = false; return 1; } public OnPlayerSpawn(playerid) { if(!MessageGiven[playerid]){ SendClientMessage(playerid, COLOR_RED, "Admins use: /kvechelp"); MessageGiven[playerid] = true; } return 1; } CMD:kvechelp(playerid, params[]) { if(RconOnly && !IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "ERROR: This is for RCON admins only!"); SendClientMessage(playerid, COLOR_YELLOW, "|---------- Kwarde's Vehicle Spawn System ----------|"); SendClientMessage(playerid, COLOR_WHITE, "** /kvec [ID] -> Spawns a vehicle. [ID] is the vehicle model ID (eg. /kvec 411 for an infernus)"); SendClientMessage(playerid, COLOR_WHITE, "** /kcallvec -> Calls your spawned vehicle"); SendClientMessage(playerid, COLOR_WHITE, "** /kgotovec -> Teleports you into your spawned vehicle"); SendClientMessage(playerid, COLOR_WHITE, "** /kremovevec -> Removes your spawned vehicle"); SendClientMessage(playerid, COLOR_WHITE, "**!: /krcononly -> Toggle the commands above for RCON only on/off"); SendClientMessage(playerid, COLOR_WHITE, "**!: /krallvec -> Remove all spawned vehicles"); SendClientMessage(playerid, COLOR_YELLOW, "|---------- Kwarde's Vehicle Spawn System ----------|"); return 1; } CMD:kvec(playerid, params[]) { if(RconOnly && !IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "ERROR: This is for RCON admins only!"); new Float:sPos[4]; if(!strlen(params)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: {FFFF00}/kvec [ID]"); if(strval(params) < 400 || strval(params) > 611) return SendClientMessage(playerid, COLOR_RED, "ERROR: Invalid vehicle model ID"); if(IsPlayerInAnyVehicle(playerid)){ GetVehiclePos(GetPlayerVehicleID(playerid), sPos[0], sPos[1], sPos[2]); GetVehicleZAngle(GetPlayerVehicleID(playerid), sPos[3]); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) SetVehicleToRespawn(GetPlayerVehicleID(playerid)); else RemovePlayerFromVehicle(playerid); } else{ GetPlayerPos(playerid, sPos[0], sPos[1], sPos[2]); GetPlayerFacingAngle(playerid, sPos[3]); } if(VehicleSpawned[playerid] != -1) DestroyVehicle(VehicleSpawned[playerid]); VehicleSpawned[playerid] = CreateVehicle(strval(params[0]), sPos[0], sPos[1], sPos[2], sPos[3], -1, -1, -1); SetVehicleVirtualWorld(VehicleSpawned[playerid], GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(VehicleSpawned[playerid], GetPlayerInterior(playerid)); PutPlayerInVehicle(playerid, VehicleSpawned[playerid], 0); SendClientMessage(playerid, COLOR_GREEN, "* Your vehicle has been spawned."); return 1; } CMD:kcallvec(playerid, params[]) { if(RconOnly && !IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "ERROR: This is for RCON admins only!"); if(VehicleSpawned[playerid] == -1) return SendClientMessage(playerid, COLOR_RED, "ERROR: You didn't spawn a vehicle yet."); new Float:sPos[4]; if(IsPlayerInAnyVehicle(playerid)){ GetVehiclePos(GetPlayerVehicleID(playerid), sPos[0], sPos[1], sPos[2]); GetVehicleZAngle(GetPlayerVehicleID(playerid), sPos[3]); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) SetVehicleToRespawn(GetPlayerVehicleID(playerid)); else RemovePlayerFromVehicle(playerid); } else{ GetPlayerPos(playerid, sPos[0], sPos[1], sPos[2]); GetPlayerFacingAngle(playerid, sPos[3]); } RemoveAllPlayersFromVehicle(VehicleSpawned[playerid]); SetVehiclePos(VehicleSpawned[playerid], sPos[0], sPos[1], sPos[2]); SetVehicleZAngle(VehicleSpawned[playerid], sPos[3]); SetVehicleVirtualWorld(VehicleSpawned[playerid], GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(VehicleSpawned[playerid], GetPlayerInterior(playerid)); PutPlayerInVehicle(playerid, VehicleSpawned[playerid], 0); SendClientMessage(playerid, COLOR_GREEN, "* Your vehicle has been called."); return 1; } CMD:kgotovec(playerid, params[]) { if(RconOnly && !IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "ERROR: This is for RCON admins only!"); if(VehicleSpawned[playerid] == -1) return SendClientMessage(playerid, COLOR_RED, "ERROR: You didn't spawn a vehicle yet."); RemoveAllPlayersFromVehicle(VehicleSpawned[playerid]); PutPlayerInVehicle(playerid, VehicleSpawned[playerid], 0); SendClientMessage(playerid, COLOR_GREEN, "* You've been teleported to your vehicle"); return 1; } CMD:kremovevec(playerid, params[]) { if(RconOnly && !IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "ERROR: This is for RCON admins only!"); if(VehicleSpawned[playerid] == -1) return SendClientMessage(playerid, COLOR_RED, "ERROR: You didn't spawn a vehicle yet."); DestroyVehicle(VehicleSpawned[playerid]); VehicleSpawned[playerid] = (-1); SendClientMessage(playerid, COLOR_GREEN, "* Your vehicle has been removed."); return 1; } CMD:krcononly(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "ERROR: This is for RCON admins only!"); if(RconOnly){ RconOnly = false; SendClientMessageToAll(COLOR_GREEN, "Vehicle Spawner available for everyone. (/kvechelp)"); } else{ RconOnly = true; SendClientMessageToAll(COLOR_RED, "* Kwarde's Vehicle Spawn System is now only avaible for RCON admins!"); } return 1; } CMD:krallvec(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "ERROR: This is for RCON admins only!"); for(new i = 0; i < MAX_SLOTS; i++){ if(VehicleSpawned[i] != -1){ DestroyVehicle(VehicleSpawned[i]); VehicleSpawned[i] = (-1); } MessageGiven[i] = false; } SendClientMessageToAll(COLOR_RED, "All spawned vehicles have removed by an Admin"); return 1; } stock RemoveAllPlayersFromVehicle(vehicleid) { for(new i = 0; i < MAX_SLOTS; i++) if(IsPlayerInVehicle(i, vehicleid)) RemovePlayerFromVehicle(i); return 1; }