Enterable checkpoint
#4

Its not hard if you know what your doing, and have all your checkpoints in a variable to store things. For instance,
when you set a CP for a player, maybe you can have a system with checkpoint IDS. For instance use a variable CheckPointID for players.
Ex:

pawn Code:
if(CheckPointID[playerid] == 0)
Or another option is checking for the closest coordinates where checkpoints are set throughout your game-mode, how-ever I wouldn't recommend this option.
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Messages In This Thread
Enterable checkpoint - by yvoms - 15.05.2014, 23:44
Re: Enterable checkpoint - by Abagail - 15.05.2014, 23:51
Re: Enterable checkpoint - by yvoms - 15.05.2014, 23:55
Re: Enterable checkpoint - by Abagail - 16.05.2014, 00:01
Re : Enterable checkpoint - by Ramoboss - 16.05.2014, 00:11

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