15.05.2014, 17:10
here if on my GM:
pawn Код:
#define DIALOG_WEAPONS 14
public OnPlayerSpawn(playerid)
{
switch(pClass[playerid])
{
case 0..3:
{
SetPlayerColor(playerid, 0x00FF0069);
if(Invaded[Grove] == 0)
{
tCP[Grove] = gTeam[playerid];
}
}
case 4..6:
{
SetPlayerColor(playerid, 0xFF00FF96);
if(Invaded[Ballas] == 0)
{
tCP[Ballas] = gTeam[playerid];
}
}
case 7..9:
{
SetPlayerColor(playerid, 0xFFFF0096);
if(Invaded[Vagos] == 0)
{
tCP[Vagos] = gTeam[playerid];
}
}
case 10..12:
{
SetPlayerColor(playerid, 0x0000FF96);
if(Invaded[Police] == 0)
{
tCP[Police] = gTeam[playerid];
}
}
case 13..16:
{
SetPlayerColor(playerid, 0x00FFFF96);
if(Invaded[Aztecas] == 0)
{
tCP[Aztecas] = gTeam[playerid];
}
}
}
SendClientMessage(playerid,0xFF66FFAA,"Type /help /cmds /rules");
StopAudioStreamForPlayer(playerid); // Stop the audio stream
SetPlayerZoneColor(playerid);
Freemod[playerid] = 0;
gangwarmod[playerid] = 1;
drylakemod[playerid] = 0;
AntiHealthSpam[playerid] = 0;
IsSongPlaying[playerid] = 0;
return 1;
}