Dynamic Giftbox Bug
#1

******* Link:

Dynamic Giftbox Bug(IGRP)

Код:
CMD:dynamicgift(playerid, params[])
{
	if(PlayerInfo[playerid][pAdmin] >= 1337)
	{
		if(IsPlayerInAnyVehicle(playerid))
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You must be on foot to use this command.");
			return 1;
		}

		new string[128], Float:Position[4];
		if(dynamicgift == 0)
		{
			GetPlayerPos(playerid, Position[0], Position[1], Position[2]);
			GetPlayerFacingAngle(playerid, Position[3]);
			dynamicgift = CreateDynamicObject(19054, Position[0], Position[1], Position[2]-0.4, 0.0, 0.0, Position[3], -1, -1, -1, 200.0);
			dynamicgift3DText = CreateDynamic3DTextLabel("/getgift\nTo reach inside.",COLOR_YELLOW,Position[0], Position[1], Position[2]+0.25,8.0);
			SetPlayerPos(playerid, Position[0], Position[1], Position[2]+3);
			format(string, sizeof(string), "AdmCmd: %s has placed the dynamic gift.", GetPlayerNameEx(playerid));
			ABroadCast( COLOR_LIGHTRED, string, 1337);
		}
		else
		{
			DestroyDynamicObject(dynamicgift);
			dynamicgift = 0;
			DestroyDynamic3DTextLabel( Text3D:dynamicgift3DText );
			format(string, sizeof(string), "AdmCmd: %s has destroyed the dynamic gift.", GetPlayerNameEx(playerid));
			ABroadCast( COLOR_LIGHTRED, string, 1337);
		}
	}
	else
	{
		SendClientMessageEx(playerid, COLOR_GRAD1, "You are not authorized to use that command!");
	}
	return 1;
}

CMD:getgift(playerid, params[])
{
	new string[128];

	if(IsPlayerInRangeOfPoint(playerid, 3.0,2546.680908, 1403.430786, 7699.584472))
	{
		if(PlayerInfo[playerid][pDonateRank] >= 1)
		{
			if(VIPGifts == 0 && PlayerInfo[playerid][pDonateRank] < 4)
			{
				SendClientMessageEx(playerid, COLOR_GRAD2, "The safe is locked!");
				return 1;
			}
			if(PlayerInfo[playerid][pGiftTime] > 0)
			{
				SendClientMessageEx(playerid, COLOR_GRAD2, "You have already received a gift in the last 5 hours!");
				return 1;
			}
			format(string, sizeof(string), "* %s reaches inside the safe with his eyes closed.", GetPlayerNameEx(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			GiftPlayer(500, playerid);
		}
	}
	else if(dynamicgift != 0)
	{
		new Float:Position[3];
		GetDynamicObjectPos(dynamicgift, Position[0], Position[1], Position[2]);

		if(IsPlayerInRangeOfPoint(playerid, 5.0, Position[0], Position[1], Position[2]))
		{
			if(PlayerInfo[playerid][pLevel] >= 2)
			{
				if(PlayerInfo[playerid][pGiftTime] > 0)
				{
					SendClientMessageEx(playerid, COLOR_GRAD2, "You have already received a gift in the last 5 hours!");
					return 1;
				}
				format(string, sizeof(string), "* %s reaches inside the bag of gifts with their eyes closed.", GetPlayerNameEx(playerid));
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				GiftPlayer(500, playerid);
			}
			else
			{
				SendClientMessageEx(playerid, COLOR_WHITE, "* You must be at least level 2 to use this, sorry!");
			}
		}
	}
	return 1;
}
Reply


Messages In This Thread
Dynamic Giftbox Bug - by Yander - 15.05.2014, 16:47
Re: Dynamic Giftbox Bug - by DaniceMcHarley - 15.05.2014, 16:54
Re: Dynamic Giftbox Bug - by Yander - 15.05.2014, 16:58
Re: Dynamic Giftbox Bug - by DaniceMcHarley - 15.05.2014, 16:58
Re: Dynamic Giftbox Bug - by Yander - 15.05.2014, 17:00
Re: Dynamic Giftbox Bug - by DaniceMcHarley - 15.05.2014, 17:07
Re: Dynamic Giftbox Bug - by Yander - 15.05.2014, 17:13
Re: Dynamic Giftbox Bug - by Yander - 15.05.2014, 17:17

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