15.05.2014, 07:48
pawn Код:
#define DIALOG_SKILL 13254
#define DIALOG_COMMANDS 16584
#define DIALOG_RAPISTINFO 56487
#define DIALOG_PICKPOCKETINFO 56484
#define DIALOG_MECHANICINFO 36469
#define DIALOG_HITMANINFO 15146
#define DIALOG_WEAPONDEALERINFO 13548
#define DIALOG_DRUGDEALERINFO 32648
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)// They pressed the first button.
{
switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs.
{
case DIALOG_SKILL:// Our dialog!
{
switch(listitem)// Checking which listitem was selected
{
case 0:// The first item listed
{
new string [128];
ResetPlayerWeapons(playerid);
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string,sizeof(string),"%s has chosen Rapist Skill!",name);
SendClientMessageToAll( -1,string);
SendClientMessage(playerid, COLOR_RED,"Please type /skillinfo for more information!");
SendClientMessage(playerid, COLOR_RED,"You have become a Rapist");
SetPlayerTeam(playerid, TEAM_RAPIST);
SetPlayerColor(playerid, COLOR_GHOSTWHITE);
GivePlayerWeapon(playerid,5,1,17,3,22,100,41,200);
}
case 1: // The second item listed
{
new string [128];
ResetPlayerWeapons(playerid);
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string,sizeof(string),"%s has chosen PickPocket Skill!",name);
SendClientMessageToAll( -1,string);
SendClientMessage(playerid, COLOR_RED,"Please type /skillinfo for more information!");
SendClientMessage(playerid, COLOR_RED,"You have become a PickPocket");
SetPlayerTeam(playerid, TEAM_PICKPOCKET);
SetPlayerColor(playerid, COLOR_GHOSTWHITE);
GivePlayerWeapon(playerid,15,1,22,200,29,200);
}
case 2: // The second item listed
{
new string [128];
ResetPlayerWeapons(playerid);
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string,sizeof(string),"%s has chosen Mechanic Skill!",name);
SendClientMessageToAll( -1,string);
SendClientMessage(playerid, COLOR_RED,"Please type /skillinfo for more information!");
SendClientMessage(playerid, COLOR_RED,"You have become a Mechanic");
SetPlayerTeam(playerid, TEAM_MECHANIC);
SetPlayerColor(playerid, COLOR_GHOSTWHITE);
GivePlayerWeapon(playerid,10,1,11,1,12,1,13,1);
}
case 3: // The second item listed
{
new string [128];
ResetPlayerWeapons(playerid);
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string,sizeof(string),"%s has chosen Hitman Skill!",name);
SendClientMessageToAll( -1,string);
SendClientMessage(playerid, COLOR_RED,"Please type /skillinfo for more information!");
SendClientMessage(playerid, COLOR_RED,"You have become a Hitman");
SetPlayerTeam(playerid, TEAM_HITMAN);
SetPlayerColor(playerid, COLOR_GHOSTWHITE);
GivePlayerWeapon(playerid,4,1,23,200,25,75,34,50);
}
case 4: // The second item listed
{
new string [128];
ResetPlayerWeapons(playerid);
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string,sizeof(string),"%s has chosen Weapon Dealer Skill",name);
SendClientMessageToAll( -1,string);
SendClientMessage(playerid, COLOR_RED,"You have become a Weapon Dealer");
SendClientMessage(playerid, COLOR_RED,"Please type /skillinfo for more information!");
SetPlayerTeam(playerid, TEAM_WEAPONDEALER);
SetPlayerColor(playerid, COLOR_GHOSTWHITE);
GivePlayerWeapon(playerid,24,50,26,20,32,100,30,200);
}
case 5: // The second item listed
{
new string [128];
ResetPlayerWeapons(playerid);
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string,sizeof(string),"%s has chosen Drug Dealer Skill",name);
SendClientMessageToAll( -1,string);
SendClientMessage(playerid, COLOR_RED,"You have become a Drug Dealer");
SendClientMessage(playerid, COLOR_RED,"Please type /skillinfo for more information!");
SetPlayerTeam(playerid, TEAM_DRUGDEALER);
SetPlayerColor(playerid, COLOR_GHOSTWHITE);
GivePlayerWeapon(playerid,24,50,32,100,30,200);
}
}
}
case DIALOG_COMMANDS:// Our dialog!
{
switch(listitem)
{
case 0:// The first item listed
{
SendClientMessage(playerid, COLOR_RED,"Commands Coming Soon");
}
case 1: // The second item listed
{
SendClientMessage(playerid, COLOR_RED,"Commands Coming Soon");
}
case 2: // The second item listed
{
SendClientMessage(playerid, COLOR_RED,"Commands Coming Soon");
}
case 3: // The second item listed
{
SendClientMessage(playerid, COLOR_RED,"Commands Coming Soon");
}
}}
case DIALOG_RAPISTINFO:// Our dialog!
{
SendClientMessage(playerid, COLOR_PINK,"[Skill INFO]Your commands are:- /rape");
}
case DIALOG_PICKPOCKETINFO:// Our dialog!
{
SendClientMessage(playerid, COLOR_PINK,"[Skill INFO]Your commands are:- /rob , /robshop , /fool");
}
case DIALOG_MECHANICINFO:// Our dialog!
{
SendClientMessage(playerid, COLOR_PINK,"[Skill INFO]Your commands are:- /mechanicmenu");
}
case DIALOG_HITMANINFO:// Our dialog!
{
SendClientMessage(playerid, COLOR_PINK,"[Skill INFO]Your commands are:- /contracts");
}
case DIALOG_WEAPONDEALERINFO:// Our dialog!
{
SendClientMessage(playerid, COLOR_PINK,"[Skill INFO]Your commands are:- /sellweaps");
}
case DIALOG_DRUGDEALERINFO:// Our dialog!
{
SendClientMessage(playerid, COLOR_PINK,"[Skill INFO]Your commands are:- /selldrugs");
}
}}
return 0;
}