14.05.2014, 09:41
Where to put this code
The other code is
Код:
//Code for the ramps new TaxiRamp[2], TaxiRampOpened; TaxiRamp[0] = CreateObject(968,-2191.1999500,309.7999900,34.9000000,0.0000000,269.0000000,359.0000000); //object(barrierturn) (2) TaxiRamp[1] = CreateObject(968,-2207.6001000,309.8999900,34.9000000,0.0000000,90.2500000,0.7500000); //object(barrierturn) (1) forward CloseTaxiRamps(); public CloseTaxiRamps() { MoveObject(TaxiRamp[0],-2191.1999500,309.7999900,34.9000000,0.1,0.0000000,269.0000000,359.0000000); MoveObject(TaxiRamp[1],-2207.6001000,309.8999900,34.9000000,0.1,0.0000000,90.2500000,0.7500000); TaxiRampOpened = 0; return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys == KEY_YES) { if(IsPlayerInRangeOfPoint(playerid,20.0,-2191.2998000,309.7998000,34.9000001)) { if(TaxiRampOpened == 1) return SendClietnMessage(playerid,-1,"Someone has opened the ramp!"); TaxiRampOpened = 1; MoveObject(TaxiRamp[0],-2191.2998000,309.7998010,34.9000001,0.1,0.0000000,359.0000000,358.7480000); MoveObject(TaxiRamp[1],-2207.7001000,309.8998910,34.9000001,0.1,0.0000000,359.5000000,1.2470000); SetTimer("CloseTaxiRamps",10000,0); SendClietnMessage(playerid,G_PLAVA,"The ramp will close in 10 seconds!"); } } return 1; }
Код:
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }