13.05.2014, 12:51
hello again guys... i had try the FS but if i join it not give me weapons at spawn, every time i join the server the file of my name on scriptfiles reset... why?
Код:
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #include <a_samp> // This includes a_samp from pawno/include/ #include <Dini> // This include is use for saving data's #include <Dutils> // This include is used for some important function #include <Dudb> // This include is used for hashing password #define COLOR_RED 0xFF0000FF #define COLOR_BLUE 0x0004FFFF #define COLOR_GREEN 0x00FF55FF #define COLOR_YELLOW 0xEAFF00FF #define COLOR_ORANGE 0xFFB300FF #define COLOR_BLACK 0x000000FF #define COLOR_WHITE 0xFFFFFFFF #define savefolder "/skills/%s.ini" // This defines the file name and folder #pragma unused ret_memcpy // This avoid the ret_memcpy warning new Killz[MAX_PLAYERS]; // We have used this variable because to save the kills of the player new Skillz_Weap[MAX_PLAYERS]; // Same on here #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerConnect(playerid) { new pname[128]; // This get's the length of the player name new file[128]; // This get's the lenght of the file GetPlayerName(playerid, pname, sizeof(pname)); // This get's the player name with the lenght of the player name format(file, sizeof(file), savefolder,pname); // This describe's where to save and how to save it if(!dini_Exists(file)) { // If the file exist dini_Create(file); // Create the file dini_IntSet(file, "Kills", Killz[playerid]); // Set's "Kills" dini_IntSet(file, "Skill_Weap", Skillz_Weap[playerid]); // Set's "Skill_Weap" // and at last this set's the value which were on the file } return 1; } public OnPlayerDisconnect(playerid, reason) { new pname[128]; // The name length new file[128]; // The file length GetPlayerName(playerid, pname, sizeof(pname)); // This get's the player name with the name length format(file, sizeof(file), savefolder,pname); // Formatting file if(!dini_Exists(file)) { // If the file exist } else { // if not dini_IntSet(file, "Kills", Killz[playerid]); // This get the kills dini_IntSet(file, "Skill_Weap", Skillz_Weap[playerid]); // This get the Skill_Weap } return 1; } public OnPlayerSpawn(playerid) { if(Killz[playerid]==10) { Skillz_Weap[playerid] ++; // The death value will be increased if(Killz[playerid]==20) { Skillz_Weap[playerid] ++; // The death value will be increased if(Killz[playerid]==30) { Skillz_Weap[playerid] ++; GivePlayerWeapon(playerid,35,20); // The death value will be increased } } } if(Skillz_Weap[playerid]>=1) { GivePlayerWeapon(playerid,42,100); if(Skillz_Weap[playerid]>=2) { GivePlayerWeapon(playerid,39,15); if(Skillz_Weap[playerid]==3) { GivePlayerWeapon(playerid,35,15); } } } return 1; } public OnPlayerDeath(playerid, killerid, reason) { Killz[killerid] ++; // The killer value will be increased return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }