Onplayerdeath
#3

there is problem when u die in other way not by an player
pawn Code:
switch (reason)
        {
             case 0: reasonMsg = "Unarmed";
             case 1: reasonMsg = "Brass Knuckles";
             case 2: reasonMsg = "Golf Club";
             case 3: reasonMsg = "Night Stick";
             case 4: reasonMsg = "Knife";
             case 5: reasonMsg = "Baseball Bat";
             case 6: reasonMsg = "Shovel";
             case 7: reasonMsg = "Pool Cue";
             case 8: reasonMsg = "Katana";
             case 9: reasonMsg = "Chainsaw";
             case 10: reasonMsg = "Dildo";
             case 11: reasonMsg = "Dildo";
             case 12: reasonMsg = "Vibrator";
             case 13: reasonMsg = "Vibrator";
             case 14: reasonMsg = "Flowers";
             case 15: reasonMsg = "Cane";
             case 22: reasonMsg = "Pistol";
             case 23: reasonMsg = "Silenced Pistol";
             case 24: reasonMsg = "Desert Eagle";
             case 25: reasonMsg = "Shotgun";
             case 26: reasonMsg = "Sawn-off Shotgun";
             case 27: reasonMsg = "Combat Shotgun";
             case 28: reasonMsg = "MAC-10";
             case 29: reasonMsg = "MP5";
             case 30: reasonMsg = "AK-47";
             case 31: reasonMsg = "M4";
             case 32: reasonMsg = "TEC-9";
             case 33: reasonMsg = "Country Rifle";
             case 34: reasonMsg = "Sniper Rifle";
             case 37: reasonMsg = "Fire";
             case 38: reasonMsg = "Minigun";
             case 41: reasonMsg = "Spray Can";
             case 42: reasonMsg = "Fire Extinguisher";
             case 49: reasonMsg = "Vehicle Collision";
             case 50: reasonMsg = "Vehicle Collision";
             case 51: reasonMsg = "Explosion";
             default: reasonMsg = "Unknown";
       }
       format(msg, sizeof(msg), "*%s killed by %s. (%s)", killerName, playerName, reasonMsg);
       SendClientMessageToAll(COLOR_MAROON, msg);
    }
    else
    {
        switch (reason)
        {
              case 53: format(msg, sizeof(msg), "*%s died. (Drowned)", playerName);
              case 54: format(msg, sizeof(msg), "*%s died. (Collision)", playerName);
              default: format(msg, sizeof(msg), "*%s died.", playerName);
        }
it also won't send these messages
Reply


Messages In This Thread
Onplayerdeath - by AroseKhanNiazi - 13.05.2014, 04:45
Re: Onplayerdeath - by SAMProductions - 13.05.2014, 04:55
Re: Onplayerdeath - by AroseKhanNiazi - 13.05.2014, 05:02
Re: Onplayerdeath - by BroZeus - 13.05.2014, 05:49
Re: Onplayerdeath - by AroseKhanNiazi - 13.05.2014, 06:29
Re: Onplayerdeath - by AroseKhanNiazi - 14.05.2014, 18:05
Re: Onplayerdeath - by AroseKhanNiazi - 14.05.2014, 18:33
Re: Onplayerdeath - by AroseKhanNiazi - 17.05.2014, 16:19
Re: Onplayerdeath - by Threshold - 18.05.2014, 00:12
Re: Onplayerdeath - by AroseKhanNiazi - 18.05.2014, 06:41

Forum Jump:


Users browsing this thread: 1 Guest(s)