12.05.2014, 17:03
check this
Quote:
if(dialogid == SECOND_LOCK_DIALOG) { if(response == 1) { switch(listitem) { case 0: { if(PlayerInfo[playerid][PlayerVehicleModel1] == 0) { SendClientMessage(playerid,COLOR_GREY," You got no car at this slot."); return 1; } PlayerInfo[playerid][pCash] -= 5000; GivePlayerMoney(playerid,-5000); PlayerInfo[playerid][pVehLock1] = 1; PlayerInfo[playerid][pVehLocked1] = 0; SendClientMessage(playerid,COLOR_YELLOW," You bought an industrial lock for your vehicle."); VehicleInfo[PlayerVehicleID1[playerid]][VehicleLock] = 1; VehicleInfo[PlayerVehicleID1[playerid]][VehicleLocked] = 0; } case 1: { if(PlayerInfo[playerid][PlayerVehicleModel2] == 0) { SendClientMessage(playerid,COLOR_GREY," You got no car at this slot."); return 1; } PlayerInfo[playerid][pCash] -= 5000; GivePlayerMoney(playerid,-5000); PlayerInfo[playerid][pVehLock2] = 1; PlayerInfo[playerid][pVehLocked2] = 0; SendClientMessage(playerid,COLOR_YELLOW," You bought an industrial lock for your vehicle."); VehicleInfo[PlayerVehicleID2[playerid]][VehicleLock] = 1; VehicleInfo[PlayerVehicleID2[playerid]][VehicleLocked] = 0; } case 2: { if(PlayerInfo[playerid][PlayerVehicleModel3] == 0) { SendClientMessage(playerid,COLOR_GREY," You got no car at this slot."); return 1; } PlayerInfo[playerid][pCash] -= 5000; GivePlayerMoney(playerid,-5000); PlayerInfo[playerid][pVehLock3] = 1; PlayerInfo[playerid][pVehLocked3] = 0; SendClientMessage(playerid,COLOR_YELLOW," You bought an industrial lock for your vehicle."); VehicleInfo[PlayerVehicleID3[playerid]][VehicleLock] = 1; VehicleInfo[PlayerVehicleID3[playerid]][VehicleLocked] = 0; } case 3: { if(PlayerInfo[playerid][PlayerVehicleModel4] == 0) { SendClientMessage(playerid,COLOR_GREY," You got no car at this slot."); return 1; } PlayerInfo[playerid][pCash] -= 5000; GivePlayerMoney(playerid,-5000); PlayerInfo[playerid][pVehLock4] = 1; PlayerInfo[playerid][pVehLocked4] = 0; SendClientMessage(playerid,COLOR_YELLOW," You bought an industrial lock for your vehicle."); VehicleInfo[PlayerVehicleID4[playerid]][VehicleLock] = 1; VehicleInfo[PlayerVehicleID4[playerid]][VehicleLocked] = 0; } case 4: { if(PlayerInfo[playerid][PlayerVehicleModel5] == 0) { SendClientMessage(playerid,COLOR_GREY," You got no car at this slot."); return 1; } PlayerInfo[playerid][pCash] -= 5000; GivePlayerMoney(playerid,-5000); PlayerInfo[playerid][pVehLock5] = 1; PlayerInfo[playerid][pVehLocked5] = 0; SendClientMessage(playerid,COLOR_YELLOW," You bought an industrial lock for your vehicle."); VehicleInfo[PlayerVehicleID5[playerid]][VehicleLock] = 1; VehicleInfo[PlayerVehicleID5[playerid]][VehicleLocked] = 0; } } } } if(dialogid == THIRD_LOCK_DIALOG) { if(response == 1) { switch(listitem) { case 0: { if(PlayerInfo[playerid][PlayerVehicleModel1] == 0) { SendClientMessage(playerid,COLOR_GREY," You got no car at this slot."); return 1; } PlayerInfo[playerid][pCash] -= 10000; GivePlayerMoney(playerid,-10000); PlayerInfo[playerid][pVehLock1] = 2; PlayerInfo[playerid][pVehLocked1] = 0; SendClientMessage(playerid,COLOR_YELLOW," You bought an electrical lock for your vehicle."); VehicleInfo[PlayerVehicleID1[playerid]][VehicleLock] = 2; VehicleInfo[PlayerVehicleID1[playerid]][VehicleLocked] = 0; UnLockCar(PlayerVehicleID1[playerid]); } case 1: { if(PlayerInfo[playerid][PlayerVehicleModel2] == 0) { SendClientMessage(playerid,COLOR_GREY," You got no car at this slot."); return 1; } PlayerInfo[playerid][pCash] -= 10000; GivePlayerMoney(playerid,-10000); PlayerInfo[playerid][pVehLock2] = 2; PlayerInfo[playerid][pVehLocked2] = 0; SendClientMessage(playerid,COLOR_YELLOW," You bought an electrical lock for your vehicle."); VehicleInfo[PlayerVehicleID2[playerid]][VehicleLock] = 2; VehicleInfo[PlayerVehicleID2[playerid]][VehicleLocked] = 0; UnLockCar(PlayerVehicleID2[playerid]); } case 2: { if(PlayerInfo[playerid][PlayerVehicleModel3] == 0) { SendClientMessage(playerid,COLOR_GREY," You got no car at this slot."); return 1; } PlayerInfo[playerid][pCash] -= 10000; GivePlayerMoney(playerid,-10000); PlayerInfo[playerid][pVehLock3] = 2; PlayerInfo[playerid][pVehLocked3] = 0; SendClientMessage(playerid,COLOR_YELLOW," You bought an electrical lock for your vehicle."); VehicleInfo[PlayerVehicleID3[playerid]][VehicleLock] = 2; VehicleInfo[PlayerVehicleID3[playerid]][VehicleLocked] = 0; UnLockCar(PlayerVehicleID3[playerid]); } case 3: { if(PlayerInfo[playerid][PlayerVehicleModel4] == 0) { SendClientMessage(playerid,COLOR_GREY," You got no car at this slot."); return 1; } PlayerInfo[playerid][pCash] -= 10000; GivePlayerMoney(playerid,-10000); PlayerInfo[playerid][pVehLock4] = 2; PlayerInfo[playerid][pVehLocked4] = 0; SendClientMessage(playerid,COLOR_YELLOW," You bought an electrical lock for your vehicle."); VehicleInfo[PlayerVehicleID4[playerid]][VehicleLock] = 2; VehicleInfo[PlayerVehicleID4[playerid]][VehicleLocked] = 0; UnLockCar(PlayerVehicleID4[playerid]); } case 4: { if(PlayerInfo[playerid][PlayerVehicleModel5] == 0) { SendClientMessage(playerid,COLOR_GREY," You got no car at this slot."); return 1; } PlayerInfo[playerid][pCash] -= 10000; GivePlayerMoney(playerid,-10000); PlayerInfo[playerid][pVehLock5] = 2; PlayerInfo[playerid][pVehLocked5] = 0; SendClientMessage(playerid,COLOR_YELLOW," You bought an electrical lock for your vehicle."); VehicleInfo[PlayerVehicleID5[playerid]][VehicleLock] = 2; VehicleInfo[PlayerVehicleID5[playerid]][VehicleLocked] = 0; UnLockCar(PlayerVehicleID5[playerid]); } } } } if(dialogid == 5445) { if(response) { switch(listitem) { case 0: { if(PlayerVehicleID1[playerid] != 0) { chosenveh[playerid] = 1; ShowPlayerDialog(playerid, 5446, DIALOG_STYLE_INPUT,"Change color", "Choose the "#COL_GREEN" color 1 "#COL_WHITE"for the car","Choose","Cancel"); } } case 1: { if(PlayerVehicleID2[playerid] != 0) { chosenveh[playerid] = 2; ShowPlayerDialog(playerid, 5446, DIALOG_STYLE_INPUT,"Change color", "Choose the "#COL_GREEN" color 1 "#COL_WHITE"for the car","Choose","Cancel"); } } case 2: { if(PlayerVehicleID3[playerid] != 0) { chosenveh[playerid] = 3; ShowPlayerDialog(playerid, 5446, DIALOG_STYLE_INPUT,"Change color", "Choose the "#COL_GREEN" color 1 "#COL_WHITE"for the car","Choose","Cancel"); } } case 3: { if(PlayerVehicleID4[playerid] != 0) { chosenveh[playerid] = 4; ShowPlayerDialog(playerid, 5446, DIALOG_STYLE_INPUT,"Change color", "Choose the "#COL_GREEN" color 1 "#COL_WHITE"for the car","Choose","Cancel"); } } case 4: { if(PlayerVehicleID5[playerid] != 0) { chosenveh[playerid] = 5; ShowPlayerDialog(playerid, 5446, DIALOG_STYLE_INPUT,"Change color", "Choose the "#COL_GREEN" color 1 "#COL_WHITE"for the car","Choose","Cancel"); } } } } } if(dialogid == 5446) { if(response) { if(strval(inputtext) >= 0 && strval(inputtext) < 127) { if(chosenveh[playerid] == 1) { ChangeVehicleColor(PlayerVehicleID1[playerid],strval(inputtext),PlayerInfo[playerid][pPlayerVehicle1Color2]); PlayerInfo[playerid][pPlayerVehicle1Color] = strval(inputtext); ShowPlayerDialog(playerid, 5447, DIALOG_STYLE_INPUT, "Change color", "Choose the "#COL_RED" color 2 "#COL_WHITE"for the car","Choose","Cancel"); } if(chosenveh[playerid] == 2) { ChangeVehicleColor(PlayerVehicleID2[playerid],strval(inputtext),PlayerInfo[playerid][pPlayerVehicle2Color2]); PlayerInfo[playerid][pPlayerVehicle2Color] = strval(inputtext); ShowPlayerDialog(playerid, 5447, DIALOG_STYLE_INPUT, "Change color", "Choose the "#COL_RED" color 2 "#COL_WHITE"for the car","Choose","Cancel"); } if(chosenveh[playerid] == 3) { ChangeVehicleColor(PlayerVehicleID3[playerid],strval(inputtext),PlayerInfo[playerid][pPlayerVehicle3Color2]); PlayerInfo[playerid][pPlayerVehicle3Color] = strval(inputtext); ShowPlayerDialog(playerid, 5447, DIALOG_STYLE_INPUT, "Change color", "Choose the "#COL_RED" color 2 "#COL_WHITE"for the car","Choose","Cancel"); } if(chosenveh[playerid] == 4) { ChangeVehicleColor(PlayerVehicleID4[playerid],strval(inputtext),PlayerInfo[playerid][pPlayerVehicle4Color2]); PlayerInfo[playerid][pPlayerVehicle4Color] = strval(inputtext); ShowPlayerDialog(playerid, 5447, DIALOG_STYLE_INPUT, "Change color", "Choose the "#COL_RED" color 2 "#COL_WHITE"for the car","Choose","Cancel"); } if(chosenveh[playerid] == 5) { ChangeVehicleColor(PlayerVehicleID5[playerid],strval(inputtext),PlayerInfo[playerid][pPlayerVehicle5Color2]); PlayerInfo[playerid][pPlayerVehicle5Color] = strval(inputtext); ShowPlayerDialog(playerid, 5447, DIALOG_STYLE_INPUT, "Change color", "Choose the "#COL_RED" color 2 "#COL_WHITE"for the car","Choose","Cancel"); } } else { SendClientMessage(playerid, COLOR_GRAD2," Invalid color ID !(0-126)"); ShowPlayerDialog(playerid, 5446, DIALOG_STYLE_INPUT,"Change color", "Choose the color 1 for the car","Choose","Cancel"); } } } if(dialogid == 5447) { if(response) { if(strval(inputtext) >= 0 && strval(inputtext) < 127) { if(chosenveh[playerid] == 1) { ChangeVehicleColor(PlayerVehicleID1[playerid],PlayerInfo[playerid][pPlayerVehicle1Color],strval(inputtext)); PlayerInfo[playerid][pPlayerVehicle1Color2] = strval(inputtext); PlayerInfo[playerid][pCash] -= 2500; GivePlayerMoney(playerid, -2500); SendClientMessage(playerid, -1," Car color successfully changed($2500) !"); chosenveh[playerid] = 0; } if(chosenveh[playerid] == 2) { ChangeVehicleColor(PlayerVehicleID2[playerid],PlayerInfo[playerid][pPlayerVehicle2Color],strval(inputtext)); PlayerInfo[playerid][pPlayerVehicle2Color2] = strval(inputtext); PlayerInfo[playerid][pCash] -= 2500; GivePlayerMoney(playerid, -2500); SendClientMessage(playerid, -1," Car color successfully changed($2500) !"); chosenveh[playerid] = 0; } if(chosenveh[playerid] == 3) { ChangeVehicleColor(PlayerVehicleID3[playerid],PlayerInfo[playerid][pPlayerVehicle3Color],strval(inputtext)); PlayerInfo[playerid][pPlayerVehicle3Color2] = strval(inputtext); PlayerInfo[playerid][pCash] -= 2500; GivePlayerMoney(playerid, -2500); SendClientMessage(playerid, -1," Car color successfully changed($2500) !"); chosenveh[playerid] = 0; } if(chosenveh[playerid] == 4) { ChangeVehicleColor(PlayerVehicleID4[playerid],PlayerInfo[playerid][pPlayerVehicle4Color],strval(inputtext)); PlayerInfo[playerid][pPlayerVehicle4Color2] = strval(inputtext); PlayerInfo[playerid][pCash] -= 2500; GivePlayerMoney(playerid, -2500); SendClientMessage(playerid, -1," Car color successfully changed($2500) !"); chosenveh[playerid] = 0; } if(chosenveh[playerid] == 5) { ChangeVehicleColor(PlayerVehicleID5[playerid],PlayerInfo[playerid][pPlayerVehicle5Color],strval(inputtext)); PlayerInfo[playerid][pPlayerVehicle5Color2] = strval(inputtext); PlayerInfo[playerid][pCash] -= 2500; GivePlayerMoney(playerid, -2500); SendClientMessage(playerid, -1," Car color successfully changed($2500) !"); chosenveh[playerid] = 0; } } else { SendClientMessage(playerid, COLOR_GRAD2," Invalid color ID !(0-127)"); ShowPlayerDialog(playerid, 5447, DIALOG_STYLE_MSGBOX, "Change color", "Choose the "#COL_RED" color 2 "#COL_WHITE"for the car","Choose","Cancel"); } } } if(dialogid == 11111) { new string[256]; if(response == 1) { switch(listitem) { case 0: { if(PlayerVehicleID1[playerid] == 0) { SendClientMessage(playerid,COLOR_GREY," You dont own a vehicle at this slot."); return 1; } if(TV[playerid] == 1) { TV[playerid] = 0; DisablePlayerCheckpoint(playerid); } new Float: PX, Float: PY, Float: PZ; GetVehiclePos(PlayerVehicleID1[playerid], PX, PY, PZ); SetPlayerCheckpoint(playerid, PX, PY, PZ, 10.0); new location[MAX_ZONE_NAME]; //Get2DZone(location,MAX_ZONE_NAME,PX,PY,PZ); format(string,sizeof(string)," Your vehicle is at %s, It had been marked at your radar.",location); SendClientMessage(playerid,COLOR_YELLOW,string); } case 1: { if(PlayerVehicleID2[playerid] == 0) { SendClientMessage(playerid,COLOR_GREY," You dont own a vehicle at this slot."); return 1; } if(TV[playerid] == 1) { TV[playerid] = 0; DisablePlayerCheckpoint(playerid); } new Float: PX, Float: PY, Float: PZ; GetVehiclePos(PlayerVehicleID2[playerid], PX, PY, PZ); SetPlayerCheckpoint(playerid, PX, PY, PZ, 10.0); new location[MAX_ZONE_NAME]; //Get2DZone(location,MAX_ZONE_NAME,PX,PY,PZ); format(string,sizeof(string)," Your vehicle is at %s, It had been marked at your radar.",location); SendClientMessage(playerid,COLOR_YELLOW,string); } case 2: { if(PlayerVehicleID3[playerid] == 0) { SendClientMessage(playerid,COLOR_GREY," You dont own a vehicle at this slot."); return 1; } if(TV[playerid] == 1) { TV[playerid] = 0; DisablePlayerCheckpoint(playerid); } new Float: PX, Float: PY, Float: PZ; GetVehiclePos(PlayerVehicleID3[playerid], PX, PY, PZ); SetPlayerCheckpoint(playerid, PX, PY, PZ, 10.0); new location[MAX_ZONE_NAME]; //Get2DZone(location,MAX_ZONE_NAME,PX,PY,PZ); format(string,sizeof(string)," Your vehicle is at %s, It had been marked at your radar.",location); SendClientMessage(playerid,COLOR_YELLOW,string); } case 3: { if(PlayerVehicleID4[playerid] == 0) { SendClientMessage(playerid,COLOR_GREY," You dont own a vehicle at this slot."); return 1; } if(TV[playerid] == 1) { TV[playerid] = 0; DisablePlayerCheckpoint(playerid); } new Float: PX, Float: PY, Float: PZ; GetVehiclePos(PlayerVehicleID4[playerid], PX, PY, PZ); SetPlayerCheckpoint(playerid, PX, PY, PZ, 10.0); new location[MAX_ZONE_NAME]; //Get2DZone(location,MAX_ZONE_NAME,PX,PY,PZ); format(string,sizeof(string)," Your vehicle is at %s, It had been marked at your radar.",location); SendClientMessage(playerid,COLOR_YELLOW,string); } case 4: { if(PlayerVehicleID5[playerid] == 0) { SendClientMessage(playerid,COLOR_GREY," You dont own a vehicle at this slot."); return 1; } if(TV[playerid] == 1) { TV[playerid] = 0; DisablePlayerCheckpoint(playerid); } new Float: PX, Float: PY, Float: PZ; GetVehiclePos(PlayerVehicleID5[playerid], PX, PY, PZ); SetPlayerCheckpoint(playerid, PX, PY, PZ, 10.0); new location[MAX_ZONE_NAME]; //Get2DZone(location,MAX_ZONE_NAME,PX,PY,PZ); format(string,sizeof(string)," Your vehicle is at %s, It had been marked at your radar.",location); SendClientMessage(playerid,COLOR_YELLOW,string); } } } } if(dialogid == 9001) { new i = TempCarID[playerid]; new string[256]; if(response) { if(PlayerInfo[playerid][pCash] >= CarInfo[i][CarPrice]) // 400k { if(PlayerInfo[playerid][PlayerVehicleModel1] == 0) { ResetPlayerVehicleEx(playerid, 1); PlayerInfo[playerid][pCash] -= CarInfo[i][CarPrice]; PlayerInfo[playerid][PlayerVehiclePosX1] = CarInfo[i][CarSpawnX]; PlayerInfo[playerid][PlayerVehiclePosY1] = CarInfo[i][CarSpawnY]; PlayerInfo[playerid][PlayerVehiclePosZ1] = CarInfo[i][CarSpawnZ]; PlayerInfo[playerid][PlayerVehicleFacing1] = CarInfo[i][CarSpawnF]; PlayerInfo[playerid][PlayerVehicleModel1] = CarInfo[i][CarModel]; PlayerInfo[playerid][pPlayerVehicle1Color] = CarInfo[i][CarColor]; PlayerInfo[playerid][pPlayerVehicle1Color2] = CarInfo[i][CarColor2]; OnPlayerSave(playerid); RemovePlayerFromVehicle(playerid); CreatePlayerVehicle(playerid, 1); PutPlayerInVehicle(playerid,PlayerVehicleID1[playerid],0); TempCarID[playerid] = 0; format(string,sizeof(string)," Congratulations on your purchase of %s, Buy a lock from any Locks Store.",vehName[PlayerInfo[playerid][PlayerVehicleModel1]-400]); SendClientMessage(playerid,COLOR_YELLOW,string); return 1; } else if(PlayerInfo[playerid][PlayerVehicleModel2] == 0) { ResetPlayerVehicleEx(playerid, 2); PlayerInfo[playerid][pCash] -= CarInfo[i][CarPrice]; PlayerInfo[playerid][PlayerVehiclePosX2] = CarInfo[i][CarSpawnX]; PlayerInfo[playerid][PlayerVehiclePosY2] = CarInfo[i][CarSpawnY]; PlayerInfo[playerid][PlayerVehiclePosZ2] = CarInfo[i][CarSpawnZ]; PlayerInfo[playerid][PlayerVehicleFacing2] = CarInfo[i][CarSpawnF]; PlayerInfo[playerid][PlayerVehicleModel2] = CarInfo[i][CarModel]; PlayerInfo[playerid][pPlayerVehicle2Color] = CarInfo[i][CarColor]; PlayerInfo[playerid][pPlayerVehicle2Color2] = CarInfo[i][CarColor2]; OnPlayerSave(playerid); RemovePlayerFromVehicle(playerid); CreatePlayerVehicle(playerid, 2); PutPlayerInVehicle(playerid,PlayerVehicleID2[playerid],0); TempCarID[playerid] = 0; format(string,sizeof(string)," Congratulations on your purchase of %s, Buy a lock From Any Locks Store.",vehName[PlayerInfo[playerid][PlayerVehicleModel2]-400]); SendClientMessage(playerid,COLOR_YELLOW,string); return 1; } else { if(PlayerInfo[playerid][pDonateRank] >= 1) { if(PlayerInfo[playerid][PlayerVehicleModel3] == 0) { ResetPlayerVehicleEx(playerid, 3); PlayerInfo[playerid][pCash] -= CarInfo[i][CarPrice]; PlayerInfo[playerid][PlayerVehiclePosX3] = CarInfo[i][CarSpawnX]; PlayerInfo[playerid][PlayerVehiclePosY3] = CarInfo[i][CarSpawnY]; PlayerInfo[playerid][PlayerVehiclePosZ3] = CarInfo[i][CarSpawnZ]; PlayerInfo[playerid][PlayerVehicleFacing3] = CarInfo[i][CarSpawnF]; PlayerInfo[playerid][PlayerVehicleModel3] = CarInfo[i][CarModel]; PlayerInfo[playerid][pPlayerVehicle3Color] = CarInfo[i][CarColor]; PlayerInfo[playerid][pPlayerVehicle3Color2] = CarInfo[i][CarColor2]; OnPlayerSave(playerid); RemovePlayerFromVehicle(playerid); CreatePlayerVehicle(playerid, 3); PutPlayerInVehicle(playerid,PlayerVehicleID3[playerid],0); TempCarID[playerid] = 0; format(string,sizeof(string)," Congratulations on your purchase of %s, Buy a lock From Any Locks Store.",vehName[PlayerInfo[playerid][PlayerVehicleModel3]-400]); SendClientMessage(playerid,COLOR_YELLOW,string); return 1; } else if(PlayerInfo[playerid][pDonateRank] >= 2) { if(PlayerInfo[playerid][PlayerVehicleModel4] == 0) { ResetPlayerVehicleEx(playerid, 4); PlayerInfo[playerid][pCash] -= CarInfo[i][CarPrice]; PlayerInfo[playerid][PlayerVehiclePosX4] = CarInfo[i][CarSpawnX]; PlayerInfo[playerid][PlayerVehiclePosY4] = CarInfo[i][CarSpawnY]; PlayerInfo[playerid][PlayerVehiclePosZ4] = CarInfo[i][CarSpawnZ]; PlayerInfo[playerid][PlayerVehicleFacing4] = CarInfo[i][CarSpawnF]; PlayerInfo[playerid][PlayerVehicleModel4] = CarInfo[i][CarModel]; PlayerInfo[playerid][pPlayerVehicle4Color] = CarInfo[i][CarColor]; PlayerInfo[playerid][pPlayerVehicle4Color2] = CarInfo[i][CarColor2]; OnPlayerSave(playerid); RemovePlayerFromVehicle(playerid); CreatePlayerVehicle(playerid, 4); PutPlayerInVehicle(playerid,PlayerVehicleID4[playerid],0); TempCarID[playerid] = 0; format(string,sizeof(string)," Congratulations on your purchase of %s, Buy a lock From Any Locks Store.",vehName[PlayerInfo[playerid][PlayerVehicleModel4]-400]); SendClientMessage(playerid,COLOR_YELLOW,string); return 1; } else if(PlayerInfo[playerid][pDonateRank] >= 3) { if(PlayerInfo[playerid][PlayerVehicleModel5] == 0) { ResetPlayerVehicleEx(playerid, 5); PlayerInfo[playerid][pCash] -= CarInfo[i][CarPrice]; PlayerInfo[playerid][PlayerVehiclePosX5] = CarInfo[i][CarSpawnX]; PlayerInfo[playerid][PlayerVehiclePosY5] = CarInfo[i][CarSpawnY]; PlayerInfo[playerid][PlayerVehiclePosZ5] = CarInfo[i][CarSpawnZ]; PlayerInfo[playerid][PlayerVehicleFacing5] = CarInfo[i][CarSpawnF]; PlayerInfo[playerid][PlayerVehicleModel5] = CarInfo[i][CarModel]; PlayerInfo[playerid][pPlayerVehicle5Color] = CarInfo[i][CarColor]; PlayerInfo[playerid][pPlayerVehicle5Color2] = CarInfo[i][CarColor2]; OnPlayerSave(playerid); RemovePlayerFromVehicle(playerid); CreatePlayerVehicle(playerid, 5); PutPlayerInVehicle(playerid,PlayerVehicleID5[playerid],0); TempCarID[playerid] = 0; format(string,sizeof(string)," Congratulations on your purchase of %s, Buy a lock From Any Locks Store.",vehName[PlayerInfo[playerid][PlayerVehicleModel5]-400]); SendClientMessage(playerid,COLOR_YELLOW,string); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); RemovePlayerFromVehicle(playerid); TempCarID[playerid] = 0; return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); RemovePlayerFromVehicle(playerid); TempCarID[playerid] = 0; return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); RemovePlayerFromVehicle(playerid); TempCarID[playerid] = 0; return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You have the maximum car limit!"); RemovePlayerFromVehicle(playerid); TempCarID[playerid] = 0; return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, "You don't have enough money!"); RemovePlayerFromVehicle(playerid); TempCarID[playerid] = 0; return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You have canceled the current dialog."); RemovePlayerFromVehicle(playerid); TempCarID[playerid] = 0; return 1; } |