12.05.2014, 09:13
it should be
the code u sing will work but it will have bugs use the above one see the changes in "if" line
the bug is that if the y key is being pressed and during it has been presed and some other key is pressed then the vehicle will flip again read https://sampwiki.blast.hk/wiki/OnPlayerKeyStateChange carefully
pawn Код:
public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
if ( IsPlayerInAnyVehicle( playerid ) )
{
if ( (newkeys & KEY_YES) !(oldkeys & KEY_YES) )
{
new Float: zAng;
GetVehicleZAngle( GetPlayerVehicleID( playerid ), zAng );
SetVehicleZAngle( GetPlayerVehicleID( playerid ), zAng );
GameTextForPlayer( playerid, "~r~Vehicle Flipped!", 3000, 3 );
}
}
return 1;
}
the bug is that if the y key is being pressed and during it has been presed and some other key is pressed then the vehicle will flip again read https://sampwiki.blast.hk/wiki/OnPlayerKeyStateChange carefully