12.05.2014, 03:19
you can try a table
#define MAX_CARS 200 //FOR EXEMPLE
new PlayerCar[MAX_CARS];
and do
PlayerCar[MAX_CARS] == CreateVehicle...
when the player buy/create his car.
i let you guess the following of the code
#define MAX_CARS 200 //FOR EXEMPLE
new PlayerCar[MAX_CARS];
and do
PlayerCar[MAX_CARS] == CreateVehicle...
when the player buy/create his car.
i let you guess the following of the code