Quote:
Originally Posted by Backwardsman97
pawn Код:
//Top new Kills[MAX_PLAYERS];
//OnPlayerDeath if((reason != 255) || (killerid != 255)) { Kills[killerid]++; if(Kills[killerid] == 5) { Kills[killerid] = 0; for(new i; i<MAX_PLAYERS; i++) { SetPlayerMarkerForPlayer(killerid,i,0xFF0000FF); } } }
You can try this. Although, it may do the same thing that Miokie's did. Although more efficiently.
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it doesn't matter if it fails, if it fails efficiently!