08.05.2014, 08:16
Hope this helps
REP ME IF I HELPED
Код:
public OnPlayerDeath( playerid, killerid, reason ) // This is called when a player deaths. { if ( killerid != INVALID_PLAYER_ID ) // If the killerid are NOT an invalid player { // Then if ( GetPlayerTeam( killerid ) == GetPlayerTeam( playerid ) ) // If killerid's team == playerid's team ( who has been killed ) { // Then SetPlayerHealth( killerid, -1 ); // Kills the killer ( Setting the health to -1 ). SendClientMessage( killerid, -1, "No teamkilling." ); // Sends a message to the killer with a white colour ( -1 ), with the message " No teamkilling. ". GivePlayerMoney( killerid, - 5000 ); // Take $5000 from the killerid, because teamkilling, } else // Another team killed the player { SendClientMessage( killerid, -1, "Nice shot!" ); // Sends a message to the killer with a white colour ( -1 ) with the message "Nice Shot! ". GivePlayerMoney( killerid, 5000 ); // Gives the killerid $5000. } } SendDeathMessage( killerid, playerid, reason ); // Sends a death message about the killerid is killing the player, with the reason ( At the middle right of your game, can be toggled by pressing F9 ). return 1; // This means the callback is executed succesfully. }