Vehicle is turned off via script
#3

Quote:
Originally Posted by Konstantinos
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Don't use OnPlayerCommandText at all if you use ZCMD. The callbacks should be out of any callback.

You get the vehicle's parameter but you never check whether the engine is off or not.
pawn Код:
COMMAND:engine(playerid, params[])
{
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
        new str[60], vehicle = GetPlayerVehicleID(playerid);
        new engine,lights,alarm,doors,bonnet,boot,objective;
        GetVehicleParamsEx(vehicle,engine,lights,alarm,doors,bonnet,boot,objective);
        if (!engine)
        {
            SetVehicleParamsEx(vehicle,1,1,alarm,doors,bonnet,boot,objective);
            format(str, sizeof(str), "* %s accende il motore del veicolo", GetICName(playerid));
            SendNearByMessage(playerid, ACTION_COLOR, str, 10);
        }
        else
        {
            SetVehicleParamsEx(vehicle,0,0,alarm,doors,bonnet,boot,objective);
            format(str, sizeof(str), "* %s spegne il motore del veicolo", GetICName(playerid)); /// this is the message that appears the first time I type /engine, even if the vehicle is turned off
            SendNearByMessage(playerid, ACTION_COLOR, str, 10);
        }
    }
    return 1;
}
same problem.
As soon as I get on a vehicle and type /engine, it gives me the message to turn off the engine, and to turn on the engine, i have to retype the command /engine.
It does not recognize that each vehicle spawns just be turned off with the command /engine
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Messages In This Thread
Vehicle is turned off via script - by uTorrent - 06.05.2014, 15:21
Re: Vehicle is turned off via script - by Konstantinos - 06.05.2014, 15:39
Re: Vehicle is turned off via script - by uTorrent - 06.05.2014, 15:45
Re: Vehicle is turned off via script - by Konstantinos - 06.05.2014, 15:47
Re: Vehicle is turned off via script - by Vince - 06.05.2014, 15:56
Re: Vehicle is turned off via script - by uTorrent - 06.05.2014, 16:00

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