When someone joins
#5

Quote:
Originally Posted by ShivRp
Посмотреть сообщение
Can you post your onplaterspawn code
PHP код:
}
public 
OnPlayerSpawn(playerid)
{
    if(!
gPlayerLogged{playerid})
    {
        
SendClientMessageEx(playeridCOLOR_WHITE"ERROR: You are not logged in!");
        
Kick(playerid);
        return 
1;
    }
    
Streamer_Update(playerid);
    if(
GetPVarInt(playerid"NGPassenger") == 1)
    {
        new 
Float:XFloat:YFloat:Z;
        
GetVehiclePos(GetPVarInt(playerid"NGPassengerVeh"), XYZ);
        
SetPlayerPos(playerid, (X-2.557), (Y-3.049), Z);
        
SetPlayerWeaponsEx(playerid);
        
GivePlayerValidWeapon(playerid4660000);
        
SetPlayerSkin(playeridGetPVarInt(playerid"NGPassengerSkin"));
        
SetPlayerHealth(playeridGetPVarFloat(playerid"NGPassengerHP"));
        
SetPlayerArmour(playeridGetPVarFloat(playerid"NGPassengerArmor"));
        
DeletePVar(playerid"NGPassenger");
        
DeletePVar(playerid"NGPassengerVeh");
        
DeletePVar(playerid"NGPassengerArmor");
        
DeletePVar(playerid"NGPassengerHP");
        
DeletePVar(playerid"NGPassengerSkin");
        return 
1;
    }
    if(
InsideShamal[playerid] != INVALID_VEHICLE_ID)
    {
        
SetPlayerPos(playeridGetPVarFloat(playerid"air_Xpos"), GetPVarFloat(playerid"air_Ypos"), GetPVarFloat(playerid"air_Zpos"));
        
SetPlayerFacingAngle(playeridGetPVarFloat(playerid"air_Rpos"));
        
SetPlayerHealth(playeridGetPVarFloat(playerid"air_HP"));
        
SetPlayerArmour(playeridGetPVarFloat(playerid"air_Arm"));
        
SetPlayerWeaponsEx(playerid);
        
SetPlayerToTeamColor(playerid);
        
SetPlayerSkin(playeridPlayerInfo[playerid][pModel]);
        
DeletePVar(playerid"air_Xpos");
        
DeletePVar(playerid"air_Ypos");
        
DeletePVar(playerid"air_Zpos");
        
DeletePVar(playerid"air_Rpos");
        
DeletePVar(playerid"air_HP");
        
DeletePVar(playerid"air_Arm");
        
SetCameraBehindPlayer(playerid);
        
SetPlayerVirtualWorld(playeridInsideShamal[playerid]);
        return 
SetPlayerInterior(playerid1);
    }
    
SyncPlayerTime(playerid);
    if(
IsPlayerNPC(playerid)) return 1;
    
SetPlayerWantedLevel(playeridPlayerInfo[playerid][pWantedLevel]);
    
STDPlayer[playerid] = 0;
    
gTeam[playerid] = PlayerInfo[playerid][pTeam];
    if(!
gPlayerLogged{playerid}) return Kick(playerid);
    
SetPlayerSpawn(playerid);
    
SetPlayerWeapons(playerid);
    
SetPlayerToTeamColor(playerid);
    
CheckPH(playerid);
    
SetPlayerSkillLevel(playeridWEAPONSKILL_PISTOL1);
    
SetPlayerSkillLevel(playeridWEAPONSKILL_MICRO_UZI1);
    return 
1;
}
stock RegisterVehicleNumberPlate(vehicleidsz_NumPlate[]) {
    new
    
Floata_CarPos[4], Floatfuel// X, Y, Z, Z Angle, Fuel
    
GetVehiclePos(vehicleida_CarPos[0], a_CarPos[1], a_CarPos[2]);
    
GetVehicleZAngle(vehicleida_CarPos[3]);
    
fuel VehicleFuel[vehicleid];
    
SetVehicleNumberPlate(vehicleidsz_NumPlate);
    
SetVehicleToRespawn(vehicleid);
    
SetVehiclePos(vehicleida_CarPos[0], a_CarPos[1], a_CarPos[2]);
    
SetVehicleZAngle(vehicleida_CarPos[3]);
    
VehicleFuel[vehicleid] = fuel;
    return 
1;
}
Log(sz_fileName[], sz_input[]) {
    new
    
sz_logEntry[156],
    
i_dateTime[2][3],
    
FilefileHandle fopen(sz_fileNameio_append);
    
gettime(i_dateTime[0][0], i_dateTime[0][1], i_dateTime[0][2]);
    
getdate(i_dateTime[1][0], i_dateTime[1][1], i_dateTime[1][2]);
    
format(sz_logEntrysizeof(sz_logEntry), "[%i/%i/%i - %i:%i:%i] %s\r\n"i_dateTime[1][0], i_dateTime[1][1], i_dateTime[1][2], i_dateTime[0][0], i_dateTime[0][1], i_dateTime[0][2], sz_input);
    
fwrite(fileHandlesz_logEntry);
    return 
fclose(fileHandle); 
Reply


Messages In This Thread
When someone joins - by TheSnaKe - 06.05.2014, 07:31
Re: When someone joins - by iBanner - 06.05.2014, 07:33
Re: When someone joins - by TheSnaKe - 06.05.2014, 14:53
Re: When someone joins - by Guest4390857394857 - 06.05.2014, 15:25
Re: When someone joins - by TheSnaKe - 06.05.2014, 15:28
Re: When someone joins - by iZN - 06.05.2014, 16:01

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