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Originally Posted by sekonoppa
This seems like a really cool gamemode! What about fuel consumption as it is an after-apocalypse themed gamemode? Like gasoline would be expensive as fuck and thats a good reason for the crime rate to be high :P
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I'm currently building a dynamic vehicle system for the server that will include gas consumption, engine health, tires, and having to scavenge for car parts to get a vehicle running.
Quote:
Originally Posted by sekonoppa
Also some good aspects for a cops n robbers is a fast and easy to use UI. Like when on foot, a cop should be able to put handcuffs on a criminal by pressing "H".
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I fucking hate commands. For that reason, right now, all an Army soldier has to do is gundown someone who is wanted.
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Originally Posted by sekonoppa
The karma system seems like a good idea but how would it exactly work? If you play as a criminal all the time would that mean that you have the worst luck ever in everything you do?
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Nope, as a criminal, you decrease in karma anytime you rob. As a soldier, you earn karma for killing a wanted bandit, and earn the money they robbed from the store (if they robbed less than 3 minutes before.) The more good karma you have, the better weapons you will get as an army member. Bandits must purchase their weapons on the black market. There's more to the system, but I'm trying to be brief.
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Originally Posted by sekonoppa
The mapping looks awesome too, excellent atmosphere. Maybe add some particle effect like smoke or fog in some areas to limit the view of players and create good hiding places?
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The mapping was made by Ranger so long ago. He tried to release it, but alot of people gave him shitty replies. I said "Why dont we create a server with those mappings?" Now, here we are.
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Originally Posted by sekonoppa
Just some ideas, hope you like them :P
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I am excited to tell you that your ideas are being implemented, or have been taken into consideration. Thanks for the response, and glad to see youre interested!