04.05.2014, 13:47
Imagine function that is called like 50 times a second;
Each time it is called it would update player object locations and stuff.
But, if it is too high, it might be causing problems with performace.
Streamer_SetTickRate(50); is default
but you might try Streamer_SetTickRate(25);
it would slow the rate it updates but, might end up loading faster in the end;
Each time it is called it would update player object locations and stuff.
But, if it is too high, it might be causing problems with performace.
Streamer_SetTickRate(50); is default
but you might try Streamer_SetTickRate(25);
it would slow the rate it updates but, might end up loading faster in the end;

