Something went wrong when i add some objects
#10

Imagine function that is called like 50 times a second;
Each time it is called it would update player object locations and stuff.
But, if it is too high, it might be causing problems with performace.
Streamer_SetTickRate(50); is default
but you might try Streamer_SetTickRate(25);
it would slow the rate it updates but, might end up loading faster in the end;
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