Quote:
And this what i've found on the Car licenses DIALOG after you buy
pawn Код:
if(listitem == 0) // Car License { if(PlayerInfo[playerid][pCarLic] == 1) return SCM(playerid, COLOR_GREY,"You already have a Driving License!"); if(PlayerInfo[playerid][pCash] < 2000) return SCM(playerid, COLOR_GREY, "You cannot afford this license!"); PlayerInfo[playerid][pCarLic] = 1; PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash]-2000; GivePlayerMoney(playerid,-2000); SCM(playerid, COLOR_WHITE, "Congratulations with your driving license!, we hope you will use it wisely");
/* TogglePlayerControllable(playerid, 1); CP[playerid] = 200; SetPlayerCheckpoint(playerid, 2073.780029,-1912.620361,13.244957, 4.0); TakingLesson[playerid] = 1; PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash]-200; GivePlayerMoney(playerid,-200); SendClientMessage(playerid, COLOR_LIGHTBLUE, "Driver Instructor says: Please follow me outside and enter a white DMV car"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "Driver Instructor says: Please follow the checkpoints and drive safely");*/
}
Can anyone please fix the checkpoints so players will have a car licenses on a test please ? , there is only 1 checkpoint here
|
In your Describtion of all these dialogs, the Variable "CP" is used to say, which dialog the player should see. But in your dialog I quoted, there is no call of the variable. So maybe you should do: CP[playerid] = 200;
//EDIT:
But, in addition in your "License Dialog" there is no call for the function SetPlayerCheckpoint. So that is the reason why you cannot see anything.