30.05.2009, 14:52
This is how you would check anyway.
pawn Code:
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInVehicle(i, GetPlayerVehicleID(playerid)))
{
SendClientMessage(i, color, string);
}
}
return 1;
}

